Day 10 solution

This one was an absolute beating for me. I am so bad at these sorts of problems. Ultimately I settled on a probably-not-ideal solution that crawls the graph with offsets of each variant of (+/-x,+/-y), marking nodes visited as we come across them so that we end up with a list of asteroids that we can see. Given that this is day 10, and knowing how bad I am at math, I'm assuming this is very far from the intended solution, but it works reasonably quickly and I managed to come up with it myself, so I'm not going to stress too much about it.

For asteroid destruction, the best method I could come up with for finding the correct order was to implement an entire Vector class and sort by angle, which worked, but again, I can't decide if it was the intended solution or not. I should start reusing past years' codebases so I don't have to keep building a utility library from scratch.
This commit is contained in:
2022-06-21 12:18:31 -05:00
parent d7836f4e59
commit 0b4cd9e634
12 changed files with 351 additions and 0 deletions

29
utilities/constraints.go Normal file
View File

@ -0,0 +1,29 @@
package utilities
type Ordered interface {
Integer | Float | ~string
}
type Signed interface {
~int | ~int8 | ~int16 | ~int32 | ~int64
}
type Unsigned interface {
~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 | ~uintptr
}
type Integer interface {
Signed | Unsigned
}
type Float interface {
~float32 | ~float64
}
type Complex interface {
~complex64 | ~complex128
}
type Number interface {
Integer | Float
}

17
utilities/map.go Normal file
View File

@ -0,0 +1,17 @@
package utilities
func MapKeys[T comparable, U any](m map[T]U) []T {
r := make([]T, 0, len(m))
for k := range m {
r = append(r, k)
}
return r
}
func MapValues[T comparable, U any](m map[T]U) []U {
r := make([]U, 0, len(m))
for _, v := range m {
r = append(r, v)
}
return r
}

39
utilities/vector.go Normal file
View File

@ -0,0 +1,39 @@
package utilities
import "math"
type Vec2[T Number] struct {
X T
Y T
}
func (v Vec2[T]) Dot(other Vec2[T]) T {
return (v.X * other.X) + (v.Y * other.Y)
}
func (v Vec2[T]) Len() T {
return T(math.Sqrt(float64(v.LenSquared())))
}
func (v Vec2[T]) LenSquared() T {
return (v.X * v.X) + (v.Y * v.Y)
}
func (v Vec2[T]) To(other Vec2[T]) Vec2[T] {
return Vec2[T]{
X: v.X - other.X,
Y: v.Y - other.Y,
}
}
func (v Vec2[T]) AngleBetween(other Vec2[T]) float64 {
rad := math.Atan2(float64(other.Y-v.Y), float64(other.X-v.X))
return rad * 180 / math.Pi
}
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
return Vec2[T]{
X: a.X - b.X,
Y: a.Y - b.Y,
}
}