diff --git a/days/17.go b/days/17.go new file mode 100644 index 0000000..5c37472 --- /dev/null +++ b/days/17.go @@ -0,0 +1,422 @@ +package days + +import ( + "fmt" + "strings" + + u "parnic.com/aoc2019/utilities" +) + +type camViewCellType int +type botFacing int +type day17Grid [][]camViewCellType + +const ( + cellTypeScaffold camViewCellType = iota + cellTypeOpen + cellTypeInvalid +) + +const ( + botFacingUp botFacing = iota + botFacingLeft + botFacingDown + botFacingRight + + botFacingFirst = botFacingUp + botFacingLast = botFacingRight +) + +const ( + dirLeft = 1 + dirRight = -1 + maxInstructionSetLength = 20 +) + +var ( + day17AdjacentOffsets = []u.Vec2i{ + {X: -1, Y: 0}, + {X: 1, Y: 0}, + {X: 0, Y: -1}, + {X: 0, Y: 1}, + } +) + +type Day17 struct { + program u.IntcodeProgram +} + +func (d *Day17) Parse() { + d.program = u.LoadIntcodeProgram("17p") +} + +func (d Day17) Num() int { + return 17 +} + +func (currentDir botFacing) getNewFacingDir(turnDir int) botFacing { + currentDir += botFacing(turnDir) + if currentDir < botFacingFirst { + currentDir = botFacingLast + } else if currentDir > botFacingLast { + currentDir = botFacingFirst + } + + return currentDir +} + +func (grid day17Grid) Draw(botLocation u.Vec2i, botFacingDir botFacing, endLocation u.Vec2i) { + for y := range grid { + for x := range grid[y] { + switch grid[y][x] { + case cellTypeOpen: + fmt.Print(" ") + case cellTypeScaffold: + char := "█" + color := u.ColorBlack + if botLocation.X == x && botLocation.Y == y { + switch botFacingDir { + case botFacingUp: + char = "^" + case botFacingLeft: + char = "<" + case botFacingDown: + char = "v" + case botFacingRight: + char = ">" + } + } else if endLocation.X == x && endLocation.Y == y { + char = "@" + } else { + color = u.ColorWhite + } + fmt.Printf("%s%s%s%s", u.BackgroundWhite, color, char, u.TextReset) + } + } + fmt.Println() + } +} + +func (grid day17Grid) getAdjacentScaffolds(y, x int) []u.Vec2i { + retval := make([]u.Vec2i, 0) + for _, offset := range day17AdjacentOffsets { + offY := y + offset.Y + offX := x + offset.X + if offY < 0 || offY >= len(grid) || + offX < 0 || offX >= len(grid[0]) { + continue + } + + if grid[offY][offX] == cellTypeScaffold { + retval = append(retval, u.Vec2i{X: offX, Y: offY}) + } + } + + return retval +} + +func (grid day17Grid) forEachCellOfType(t camViewCellType, f func(y, x int)) { + for y := range grid { + for x := range grid[y] { + if grid[y][x] == t { + f(y, x) + } + } + } +} + +func (grid *day17Grid) processGridUpdate(y int, rVal rune, currBotLocation u.Vec2i, currBotFacing botFacing) (int, u.Vec2i, botFacing) { + grid.appendValue(rVal, y) + + switch rVal { + case '\n': + y++ + case '^', '<', 'v', '>': + currBotLocation = u.Vec2i{X: len((*grid)[y]) - 1, Y: y} + switch rVal { + case '^': + currBotFacing = botFacingUp + case '<': + currBotFacing = botFacingLeft + case 'v': + currBotFacing = botFacingDown + case '>': + currBotFacing = botFacingRight + } + } + + return y, currBotLocation, currBotFacing +} + +func (grid day17Grid) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) { + newX := x + newY := y + switch facingDir { + case botFacingUp: + newY-- + case botFacingLeft: + newX-- + case botFacingDown: + newY++ + case botFacingRight: + newX++ + } + + if newY < 0 || newY >= len(grid) || newX < 0 || newX >= len(grid[0]) { + return cellTypeInvalid, newY, newX + } + + return grid[newY][newX], newY, newX +} + +func (grid *day17Grid) appendValue(rVal rune, row int) { + ensureCapacity := func(y int) { + for len(*grid) <= y { + *grid = append(*grid, make([]camViewCellType, 0)) + } + } + + switch rVal { + case '#': + ensureCapacity(row) + (*grid)[row] = append((*grid)[row], cellTypeScaffold) + case '.': + ensureCapacity(row) + (*grid)[row] = append((*grid)[row], cellTypeOpen) + case '^', '<', 'v', '>': + ensureCapacity(row) + (*grid)[row] = append((*grid)[row], cellTypeScaffold) + } +} + +func (grid day17Grid) findEndLocation(botLocation u.Vec2i) u.Vec2i { + var endLocation u.Vec2i + grid.forEachCellOfType(cellTypeScaffold, func(y, x int) { + if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 1 { + if botLocation.X != x || botLocation.Y != y { + endLocation = u.Vec2i{X: x, Y: y} + } + } + }) + + return endLocation +} + +func (grid day17Grid) getTurnDirectionFromCorner(pos u.Vec2i, botFacingDir botFacing) (int, string) { + adj := grid.getAdjacentScaffolds(pos.Y, pos.X) + turnDirection := 0 + // this is so awful. i'm sure there's a better way, but i'm tired. + if botFacingDir == botFacingUp || botFacingDir == botFacingDown { + if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) { + if botFacingDir == botFacingUp { + turnDirection = dirLeft + } else if botFacingDir == botFacingDown { + turnDirection = dirRight + } + } else if u.ArrayContains(adj, u.Vec2i{X: pos.X + 1, Y: pos.Y}) { + if botFacingDir == botFacingUp { + turnDirection = dirRight + } else if botFacingDir == botFacingDown { + turnDirection = dirLeft + } + } + } else { + if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y - 1}) { + if botFacingDir == botFacingLeft { + turnDirection = dirRight + } else if botFacingDir == botFacingRight { + turnDirection = dirLeft + } + } else if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y + 1}) { + if botFacingDir == botFacingLeft { + turnDirection = dirLeft + } else if botFacingDir == botFacingRight { + turnDirection = dirRight + } + } + } + + dirAscii := "L" + if turnDirection == dirRight { + dirAscii = "R" + } + + return turnDirection, dirAscii +} + +func buildInstructionString(instructions []string) string { + workingInstructions := make([]string, len(instructions)) + copy(workingInstructions, instructions) + + minimumRecurrence := 3 + initialInstructionSubsetLen := 4 + + instructionStr := strings.Join(workingInstructions, ",") + progs := make([][]string, 3) + for i := range progs { + numFound := minimumRecurrence + subLen := initialInstructionSubsetLen + for numFound >= minimumRecurrence { + numFound = 1 + instructionSubset := strings.Join(workingInstructions[0:subLen], ",") + if len(instructionSubset) > maxInstructionSetLength { + break + } + for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ { + if instructionStr[x:x+len(instructionSubset)] == instructionSubset { + numFound++ + x += len(instructionSubset) + } + } + if numFound >= minimumRecurrence { + subLen += 2 + } + } + if numFound < minimumRecurrence { + subLen -= 2 + } + progs[i] = make([]string, subLen) + copy(progs[i], workingInstructions[0:subLen]) + + instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[i], ","), "") + instructionStr = strings.TrimPrefix(strings.ReplaceAll(instructionStr, ",,", ","), ",") + + if len(instructionStr) == 0 { + workingInstructions = nil + } else { + workingInstructions = strings.Split(instructionStr, ",") + } + } + + if workingInstructions != nil { + panic("failed to use up all instructions") + } + + programStr := strings.Join(instructions, ",") + for i := range progs { + programStr = strings.ReplaceAll(programStr, strings.Join(progs[i], ","), fmt.Sprintf("%c", 'A'+i)) + } + + sb := strings.Builder{} + sb.WriteString(programStr) + sb.WriteRune('\n') + + for i := range progs { + sb.WriteString(strings.Join(progs[i], ",")) + sb.WriteRune('\n') + } + + runDebug := 'n' + sb.WriteRune(runDebug) + sb.WriteRune('\n') + + return sb.String() +} + +func (grid day17Grid) solvePath(botLocation u.Vec2i, botFacingDir botFacing) string { + instructions := make([]string, 0) + + pos := botLocation + endLocation := grid.findEndLocation(botLocation) + for { + if pos == endLocation { + break + } + + turnDirection, dirAscii := grid.getTurnDirectionFromCorner(pos, botFacingDir) + if turnDirection == 0 { + panic("at an invalid location somehow") + } + + instructions = append(instructions, dirAscii) + + botFacingDir = botFacingDir.getNewFacingDir(turnDirection) + numMoved := 0 + for { + cell, newY, newX := grid.getCellTypeInDirection(pos.Y, pos.X, botFacingDir) + if cell != cellTypeScaffold { + break + } + pos.X = newX + pos.Y = newY + numMoved++ + } + instructions = append(instructions, fmt.Sprintf("%d", numMoved)) + } + + return buildInstructionString(instructions) +} + +func (d *Day17) Part1() string { + grid := day17Grid{} + y := 0 + var botLocation u.Vec2i + var botFacingDir botFacing + + d.program.RunIn(func(inputStep int) int64 { + return 0 + }, func(val int64, state u.IntcodeProgramState) { + rVal := rune(val) + y, botLocation, botFacingDir = grid.processGridUpdate(y, rVal, botLocation, botFacingDir) + }) + + alignmentParameterTotal := 0 + grid.forEachCellOfType(cellTypeScaffold, func(y, x int) { + if numSurrounding := len(grid.getAdjacentScaffolds(y, x)); numSurrounding == 4 { + alignmentParameterTotal += y * x + } + }) + + // endLocation := grid.findEndLocation(botLocation) + // grid.Draw(botLocation, botFacingDir, endLocation) + + return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset) +} + +func (d *Day17) Part2() string { + beforeGrid := day17Grid{} + var beforeBotLocation u.Vec2i + var beforeBotFacing botFacing + + afterGrid := day17Grid{} + var afterBotLocation u.Vec2i + var afterBotFacing botFacing + + d.program.Reset() + d.program.SetMemory(0, 2) + + row := 0 + var outputState int + var lastOutput int64 + var instructionStr string + d.program.RunIn(func(inputStep int) int64 { + return int64(instructionStr[inputStep-1]) + }, func(val int64, state u.IntcodeProgramState) { + rVal := rune(val) + if outputState == 0 { + row, beforeBotLocation, beforeBotFacing = beforeGrid.processGridUpdate(row, rVal, beforeBotLocation, beforeBotFacing) + } else if outputState == 2 { + row, afterBotLocation, afterBotFacing = afterGrid.processGridUpdate(row, rVal, afterBotLocation, afterBotFacing) + } + + if rVal == '\n' && lastOutput == '\n' { + if outputState == 0 { + instructionStr = beforeGrid.solvePath(beforeBotLocation, beforeBotFacing) + } + outputState++ + row = 0 + } + + lastOutput = val + }) + + // fmt.Println("initial grid:") + // beforeEndLocation := beforeGrid.findEndLocation(beforeBotLocation) + // beforeGrid.Draw(beforeBotLocation, beforeBotFacing, beforeEndLocation) + + // fmt.Println("completed grid:") + // afterEndLocation := afterGrid.findEndLocation(afterBotLocation) + // afterGrid.Draw(afterBotLocation, afterBotFacing, afterEndLocation) + + return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, lastOutput, u.TextReset) +} diff --git a/inputs/17p.txt b/inputs/17p.txt new file mode 100644 index 0000000..efe6ef3 --- /dev/null +++ b/inputs/17p.txt @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/main.go b/main.go index 7820b04..af9ca68 100644 --- a/main.go +++ b/main.go @@ -47,6 +47,7 @@ var dayMap = []day{ &days.Day14{}, &days.Day15{}, &days.Day16{}, + &days.Day17{}, } func main() { diff --git a/utilities/vector.go b/utilities/vector.go index ad2bb0f..0a7bee1 100644 --- a/utilities/vector.go +++ b/utilities/vector.go @@ -13,6 +13,8 @@ type Vec3[T Number] struct { Z T } +type Vec2i Vec2[int] + func (v Vec2[T]) Dot(other Vec2[T]) T { return (v.X * other.X) + (v.Y * other.Y) }