Commit Graph

11 Commits

Author SHA1 Message Date
4cdd9c645b Day 11 solution 2022-06-22 08:17:45 -05:00
0b4cd9e634 Day 10 solution
This one was an absolute beating for me. I am so bad at these sorts of problems. Ultimately I settled on a probably-not-ideal solution that crawls the graph with offsets of each variant of (+/-x,+/-y), marking nodes visited as we come across them so that we end up with a list of asteroids that we can see. Given that this is day 10, and knowing how bad I am at math, I'm assuming this is very far from the intended solution, but it works reasonably quickly and I managed to come up with it myself, so I'm not going to stress too much about it.

For asteroid destruction, the best method I could come up with for finding the correct order was to implement an entire Vector class and sort by angle, which worked, but again, I can't decide if it was the intended solution or not. I should start reusing past years' codebases so I don't have to keep building a utility library from scratch.
2022-06-21 12:18:31 -05:00
d7836f4e59 Day 9 solution
This day showed me that when the input instruction was introduced and said "write addresses will never be in immediate mode", that didn't mean "so don't bother handling modes for input addresses", it meant "handle the mode, but assert if it's immediate mode". It was super helpful that this program contained a bootstrap sequence to validate each instruction.

Memory expansion came with a few caveats: obviously reads and writes needed to handle expanding the memory space, but a Reset also can no longer get away with simply copying the program into memory again because we need to ensure that any additional memory is cut off (or at least zeroed), so the quickest way to handle that in Go is to simply allocate a new buffer; I'd rather manipulate the existing buffer, but I'm having a hard time finding the best way to do that.

And finally, make sure you reset your relativeBase when resetting the program...that one was ugly to track down.
2022-06-20 08:54:52 -05:00
b321fb87ec Day 8 solution
I had fun with this one. I liked how straightforward it was, and it's always satisfying to see the code print a message visually when you're done.
2022-06-16 08:24:56 -05:00
d129e52c70 Day 7 solution
I will probably end up regretting this since I assume the "wait to be given an input from some other process before continuing execution" paradigm is going to come up again, but this part 2 goroutine+channel solution felt good (taking advantage of Go features) and made me happy, so I rolled with it.
2022-06-15 08:58:51 -05:00
c8878ffbce Day 6 solution
I'm reasonably happy with this. I started with a bi-directional linked list, but realized that a flat list of all nodes came in handy for one use case while the linked list came in handy for another, so I settled on that.
2022-06-14 09:21:10 -05:00
acef5fdc12 Day 5 solution
This required an overhaul of the intcode machine to actually be its own type that could operate on its own memory and stuff. So I had to touch day 2 to make it adhere to the new API.

Feeling good about this foundation now. Until I get gobsmacked at some point later, which I expect to happen.
2022-06-13 15:29:18 -05:00
bc8ebae440 Day 4 solution
Plenty of room for optimization here, but it's enough for my needs for now.
2022-06-09 08:23:34 -05:00
8ec5aafcc2 Day 3 solution
This is horrendous and slow. But it works. I really don't like grid problems.
2022-06-08 08:23:07 -05:00
93c9bc7d6f Day 2 initial solution
There's room to optimize part 2, but I wanted to commit my original brute-force solution first.
2022-06-07 09:26:21 -05:00
662d76eb7c Bootstrap and day 1 solution 2022-06-06 15:14:31 -05:00