package utilities import "math" type Vec2[T Number] struct { X T Y T } func (v Vec2[T]) Dot(other Vec2[T]) T { return (v.X * other.X) + (v.Y * other.Y) } func (v Vec2[T]) Len() T { return T(math.Sqrt(float64(v.LenSquared()))) } func (v Vec2[T]) LenSquared() T { return (v.X * v.X) + (v.Y * v.Y) } func (v Vec2[T]) To(other Vec2[T]) Vec2[T] { return Vec2[T]{ X: v.X - other.X, Y: v.Y - other.Y, } } func (v Vec2[T]) AngleBetween(other Vec2[T]) float64 { rad := math.Atan2(float64(other.Y-v.Y), float64(other.X-v.X)) return rad * 180 / math.Pi } func VecBetween[T Number](a, b Vec2[T]) Vec2[T] { return Vec2[T]{ X: a.X - b.X, Y: a.Y - b.Y, } }