Okay, I had to seek some advice on this one. The orbital period + least-common-multiple solution was not coming to me naturally.
70 lines
1.2 KiB
Go
70 lines
1.2 KiB
Go
package utilities
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import "math"
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type Vec2[T Number] struct {
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X T
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Y T
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}
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type Vec3[T Number] struct {
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X T
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Y T
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Z T
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}
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func (v Vec2[T]) Dot(other Vec2[T]) T {
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return (v.X * other.X) + (v.Y * other.Y)
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}
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func (v Vec2[T]) Len() T {
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return T(math.Sqrt(float64(v.LenSquared())))
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}
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func (v Vec2[T]) LenSquared() T {
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return (v.X * v.X) + (v.Y * v.Y)
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}
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func (v Vec2[T]) To(other Vec2[T]) Vec2[T] {
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return Vec2[T]{
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X: v.X - other.X,
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Y: v.Y - other.Y,
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}
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}
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func (v Vec2[T]) AngleBetween(other Vec2[T]) float64 {
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rad := math.Atan2(float64(other.Y-v.Y), float64(other.X-v.X))
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return rad * 180 / math.Pi
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}
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func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
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return Vec2[T]{
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X: a.X - b.X,
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Y: a.Y - b.Y,
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}
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}
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func (v Vec3[T]) Dot(other Vec3[T]) T {
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return (v.X * other.X) + (v.Y * other.Y) + (v.Z * other.Z)
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}
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func (v Vec3[T]) Len() T {
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return T(math.Sqrt(float64(v.LenSquared())))
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}
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func (v Vec3[T]) LenSquared() T {
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return (v.X * v.X) + (v.Y * v.Y) + (v.Z * v.Z)
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}
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func (v *Vec3[T]) Add(other Vec3[T]) {
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v.X += other.X
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v.Y += other.Y
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v.Z += other.Z
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}
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func (v Vec3[T]) Equals(other Vec3[T]) bool {
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return v.X == other.X &&
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v.Y == other.Y &&
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v.Z == other.Z
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}
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