Files
2019/utilities/vector.go
Parnic 8f0dc931c1 Day 18 part 1 solution
...sort of. It works, but it takes a lot longer than I'd like on real input. I optimized it with some memoization, but it's still far too slow to be the intended solution. I finished my actual input in over 3 minutes on my macbook m1 (...with the right answer, at least).

This solution as-is isn't really going to fly for part 2, though, so I'm probably going to have to re-do it either way.
2022-06-15 22:05:01 -05:00

82 lines
1.4 KiB
Go

package utilities
import "math"
type Vec2[T Number] struct {
X T
Y T
}
type Vec3[T Number] struct {
X T
Y T
Z T
}
type Vec2i Vec2[int]
func (v Vec2[T]) Dot(other Vec2[T]) T {
return (v.X * other.X) + (v.Y * other.Y)
}
func (v Vec2[T]) Len() T {
return T(math.Sqrt(float64(v.LenSquared())))
}
func (v Vec2[T]) LenSquared() T {
return (v.X * v.X) + (v.Y * v.Y)
}
func (v Vec2[T]) To(other Vec2[T]) Vec2[T] {
return Vec2[T]{
X: v.X - other.X,
Y: v.Y - other.Y,
}
}
func (v Vec2[T]) AngleBetween(other Vec2[T]) float64 {
rad := math.Atan2(float64(other.Y-v.Y), float64(other.X-v.X))
return rad * 180 / math.Pi
}
func (v Vec2[T]) Equals(other Vec2[T]) bool {
return v.X == other.X &&
v.Y == other.Y
}
func (v Vec2[T]) ManhattanDistance(other Vec2[T]) T {
return T(math.Abs(float64(v.X-other.X)) + math.Abs(float64(v.Y-other.Y)))
}
func VecBetween[T Number](a, b Vec2[T]) Vec2[T] {
return a.To(b)
}
func ManhattanDistance[T Number](a, b Vec2[T]) T {
return a.ManhattanDistance(b)
}
func (v Vec3[T]) Dot(other Vec3[T]) T {
return (v.X * other.X) + (v.Y * other.Y) + (v.Z * other.Z)
}
func (v Vec3[T]) Len() T {
return T(math.Sqrt(float64(v.LenSquared())))
}
func (v Vec3[T]) LenSquared() T {
return (v.X * v.X) + (v.Y * v.Y) + (v.Z * v.Z)
}
func (v *Vec3[T]) Add(other Vec3[T]) {
v.X += other.X
v.Y += other.Y
v.Z += other.Z
}
func (v Vec3[T]) Equals(other Vec3[T]) bool {
return v.X == other.X &&
v.Y == other.Y &&
v.Z == other.Z
}