Files
2019/days/17.go
Parnic 9e8078484a Day 17 problems fixed
There were two issues here:
1. Searches for a subset would overlap a found area. So if the search string was R,4,R,4 and the string was R,4,R,4,R,4, it would say there were 2 matches in there since it re-used the middle set.
2. It would happily find a subset that was too long. 20 characters is the maximum program length, per the instructions. Huge thanks to the intcode program for having this as a diagnostic message.

Now this can solve both input sets I have access to.
2022-06-14 08:24:57 -05:00

341 lines
7.8 KiB
Go

package days
import (
"fmt"
"strings"
u "parnic.com/aoc2019/utilities"
)
type camViewCellType int
type botFacing int
const (
cellTypeScaffold camViewCellType = iota
cellTypeOpen
cellTypeInvalid
)
const (
botFacingUp botFacing = iota
botFacingLeft
botFacingDown
botFacingRight
botFacingFirst = botFacingUp
botFacingLast = botFacingRight
)
const (
dirLeft dirType = 1
dirRight dirType = -1
)
var (
day17AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type Day17 struct {
program u.IntcodeProgram
grid [][]camViewCellType
botLocation u.Vec2i
botFacingDir botFacing
endLocation u.Vec2i
}
func (d *Day17) Parse() {
d.program = u.LoadIntcodeProgram("17p")
d.grid = [][]camViewCellType{{}}
}
func (d Day17) Num() int {
return 17
}
func (d Day17) Draw() {
for y := range d.grid {
for x := range d.grid[y] {
switch d.grid[y][x] {
case cellTypeOpen:
fmt.Print(" ")
case cellTypeScaffold:
char := "█"
color := u.ColorBlack
if d.botLocation.X == x && d.botLocation.Y == y {
switch d.botFacingDir {
case botFacingUp:
char = "^"
case botFacingLeft:
char = "<"
case botFacingDown:
char = "v"
case botFacingRight:
char = ">"
}
} else if d.endLocation.X == x && d.endLocation.Y == y {
char = "@"
} else {
color = u.ColorWhite
}
fmt.Printf("%s%s%s%s", u.BackgroundWhite, color, char, u.TextReset)
}
}
fmt.Println()
}
}
func (d Day17) getAdjacentScaffolds(y, x int) []u.Vec2i {
retval := make([]u.Vec2i, 0)
for _, offset := range day17AdjacentOffsets {
offY := y + offset.Y
offX := x + offset.X
if offY < 0 || offY >= len(d.grid) ||
offX < 0 || offX >= len(d.grid[0]) {
continue
}
if d.grid[offY][offX] == cellTypeScaffold {
retval = append(retval, u.Vec2i{X: offX, Y: offY})
}
}
return retval
}
func (d Day17) getNumSurroundingScaffolds(y, x int) int {
return len(d.getAdjacentScaffolds(y, x))
}
func (d Day17) forEachCellOfType(t camViewCellType, f func(y, x int)) {
for y := range d.grid {
for x := range d.grid[y] {
if d.grid[y][x] == t {
f(y, x)
}
}
}
}
func (d Day17) getNewFacingDir(currentDir botFacing, turnDir dirType) botFacing {
currentDir += botFacing(turnDir)
if currentDir < botFacingFirst {
currentDir = botFacingLast
} else if currentDir > botFacingLast {
currentDir = botFacingFirst
}
return currentDir
}
func (d Day17) getCellTypeInDirection(y, x int, facingDir botFacing) (camViewCellType, int, int) {
newX := x
newY := y
switch facingDir {
case botFacingUp:
newY--
case botFacingLeft:
newX--
case botFacingDown:
newY++
case botFacingRight:
newX++
}
if newY < 0 || newY >= len(d.grid) || newX < 0 || newX >= len(d.grid[0]) {
return cellTypeInvalid, newY, newX
}
return d.grid[newY][newX], newY, newX
}
func (d *Day17) Part1() string {
y := 0
d.program.RunIn(func(inputStep int) int64 {
return 0
}, func(val int64, state u.IntcodeProgramState) {
rVal := rune(val)
switch rVal {
case '\n':
y++
d.grid = append(d.grid, make([]camViewCellType, 0))
case '#':
d.grid[y] = append(d.grid[y], cellTypeScaffold)
case '.':
d.grid[y] = append(d.grid[y], cellTypeOpen)
case '^', '<', 'v', '>':
d.botLocation = u.Vec2i{X: len(d.grid[y]), Y: y}
d.grid[y] = append(d.grid[y], cellTypeScaffold)
switch rVal {
case '^':
d.botFacingDir = botFacingUp
case '<':
d.botFacingDir = botFacingLeft
case 'v':
d.botFacingDir = botFacingDown
case '>':
d.botFacingDir = botFacingRight
}
}
})
for y := len(d.grid) - 1; y >= 0; y-- {
if len(d.grid[y]) == 0 {
d.grid = d.grid[0 : len(d.grid)-1]
}
}
alignmentParameterTotal := 0
d.forEachCellOfType(cellTypeScaffold, func(y, x int) {
if numSurrounding := d.getNumSurroundingScaffolds(y, x); numSurrounding == 4 {
alignmentParameterTotal += y * x
} else if numSurrounding == 1 {
if d.botLocation.X != x || d.botLocation.Y != y {
d.endLocation = u.Vec2i{X: x, Y: y}
}
}
})
// d.Draw()
return fmt.Sprintf("Alignment parameter sum: %s%d%s", u.TextBold, alignmentParameterTotal, u.TextReset)
}
func (d *Day17) Part2() string {
instructions := make([]string, 0)
pos := d.botLocation
botFacingDir := d.botFacingDir
for {
if pos == d.endLocation {
fmt.Println()
break
}
adj := d.getAdjacentScaffolds(pos.Y, pos.X)
turnDirection := dirType(0)
if botFacingDir == botFacingUp || botFacingDir == botFacingDown {
if u.ArrayContains(adj, u.Vec2i{X: pos.X - 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirLeft
} else if botFacingDir == botFacingDown {
turnDirection = dirRight
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X + 1, Y: pos.Y}) {
if botFacingDir == botFacingUp {
turnDirection = dirRight
} else if botFacingDir == botFacingDown {
turnDirection = dirLeft
}
}
} else {
if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y - 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirRight
} else if botFacingDir == botFacingRight {
turnDirection = dirLeft
}
} else if u.ArrayContains(adj, u.Vec2i{X: pos.X, Y: pos.Y + 1}) {
if botFacingDir == botFacingLeft {
turnDirection = dirLeft
} else if botFacingDir == botFacingRight {
turnDirection = dirRight
}
}
}
if turnDirection == 0 {
panic("at an invalid location somehow")
}
dirAscii := "L"
if turnDirection == dirRight {
dirAscii = "R"
}
instructions = append(instructions, dirAscii)
botFacingDir = d.getNewFacingDir(botFacingDir, turnDirection)
numMoved := 0
for {
cell, newY, newX := d.getCellTypeInDirection(pos.Y, pos.X, botFacingDir)
if cell != cellTypeScaffold {
break
}
pos.X = newX
pos.Y = newY
numMoved++
}
instructions = append(instructions, fmt.Sprintf("%d", numMoved))
}
workingInstructions := make([]string, len(instructions))
copy(workingInstructions, instructions)
instructionStr := strings.Join(workingInstructions, ",")
progs := make([][]string, 3)
for i := 0; i < 3; i++ {
numFound := 3
subLen := 4
for numFound >= 3 {
numFound = 1
instructionSubset := strings.Join(workingInstructions[0:subLen], ",")
if len(instructionSubset) > 20 {
break
}
for x := len(instructionSubset); x <= len(instructionStr)-len(instructionSubset); x++ {
if instructionStr[x:x+len(instructionSubset)] == instructionSubset {
numFound++
x += len(instructionSubset)
}
}
if numFound >= 3 {
subLen += 2
}
}
if numFound < 3 {
subLen -= 2
}
progs[i] = make([]string, subLen)
copy(progs[i], workingInstructions[0:subLen])
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[i], ","), "")
instructionStr = strings.TrimPrefix(strings.ReplaceAll(instructionStr, ",,", ","), ",")
if len(instructionStr) == 0 {
workingInstructions = nil
} else {
workingInstructions = strings.Split(instructionStr, ",")
}
}
if workingInstructions != nil {
panic("didn't empty instructions")
}
instructionStr = strings.Join(instructions, ",")
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[0], ","), "A")
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[1], ","), "B")
instructionStr = strings.ReplaceAll(instructionStr, strings.Join(progs[2], ","), "C")
instructionStr = fmt.Sprintf("%s\n%s\n%s\n%s\nn\n",
instructionStr,
strings.Join(progs[0], ","),
strings.Join(progs[1], ","),
strings.Join(progs[2], ","),
)
d.program.Reset()
d.program.SetMemory(0, 2)
dustCollected := int64(0)
d.program.RunIn(func(inputStep int) int64 {
return int64(instructionStr[inputStep-1])
}, func(val int64, state u.IntcodeProgramState) {
dustCollected = val
})
return fmt.Sprintf("Dust collected after traveling all paths: %s%d%s", u.TextBold, dustCollected, u.TextReset)
}