Files
2019/days/24.go
Parnic a723fc113a Day 24 solution
This one was pretty straightforward and completes the "Game of Life" AoC bingo square. Part 2 felt a little tedious insofar as there wasn't much problem solving to do, just push the part 1 solution into a map/dictionary and implement the new adjacency logic per the spec.
2022-07-21 09:37:39 -05:00

290 lines
5.8 KiB
Go

package days
import (
"fmt"
"math"
u "parnic.com/aoc2019/utilities"
)
var (
day24AdjacentOffsets = []u.Vec2i{
{X: -1, Y: 0},
{X: 1, Y: 0},
{X: 0, Y: -1},
{X: 0, Y: 1},
}
)
type Day24 struct {
grid [][]bool
}
func (d *Day24) Parse() {
lines := u.GetStringLines("24p")
d.grid = make([][]bool, len(lines))
for i, line := range lines {
d.grid[i] = make([]bool, len(line))
for j, ch := range line {
d.grid[i][j] = ch == '#'
}
}
}
func (d Day24) Num() int {
return 24
}
func (d Day24) calcActivatedNeighbors(grid [][]bool, i, j int) int {
activatedNeighbors := 0
for _, o := range day24AdjacentOffsets {
newI := i + o.X
newJ := j + o.Y
if newI < 0 || newI >= len(grid) || newJ < 0 || newJ >= len(grid[i]) {
continue
}
if grid[newI][newJ] {
activatedNeighbors++
}
}
return activatedNeighbors
}
func (d Day24) recursiveCalcActivatedNeighbors(gridMap map[int][][]bool, mapIdx, i, j int) int {
activatedNeighbors := 0
numNeighbors := 0
thisGrid := gridMap[mapIdx]
for _, o := range day24AdjacentOffsets {
newI := i + o.X
newJ := j + o.Y
if newI < 0 || newI >= len(thisGrid) || newJ < 0 || newJ >= len(thisGrid[i]) {
continue
}
if newI == 2 && newJ == 2 {
continue
}
numNeighbors++
if thisGrid[newI][newJ] {
activatedNeighbors++
}
}
checkLower := (i == 1 && j == 2) ||
(i == 2 && (j == 1 || j == 3)) ||
(i == 3 && j == 2)
if checkLower {
if lowerGrid, exists := gridMap[mapIdx+1]; exists {
if i == 1 {
for _, b := range lowerGrid[0] {
numNeighbors++
if b {
activatedNeighbors++
}
}
} else if i == 2 {
if j == 1 {
for _, r := range lowerGrid {
numNeighbors++
if r[0] {
activatedNeighbors++
}
}
} else if j == 3 {
for _, r := range lowerGrid {
numNeighbors++
if r[len(lowerGrid[0])-1] {
activatedNeighbors++
}
}
}
} else if i == 3 {
for _, b := range lowerGrid[len(lowerGrid)-1] {
numNeighbors++
if b {
activatedNeighbors++
}
}
}
}
}
checkUpper := (i == 0) || (i == len(thisGrid)-1) ||
((i != 0 && i != len(thisGrid)) && (j == 0 || j == len(thisGrid[0])-1))
if checkUpper {
if upperGrid, exists := gridMap[mapIdx-1]; exists {
if i == 0 {
numNeighbors++
if upperGrid[1][2] {
activatedNeighbors++
}
} else if i == len(thisGrid)-1 {
numNeighbors++
if upperGrid[3][2] {
activatedNeighbors++
}
}
if j == 0 {
numNeighbors++
if upperGrid[2][1] {
activatedNeighbors++
}
} else if j == len(thisGrid[0])-1 {
numNeighbors++
if upperGrid[2][3] {
activatedNeighbors++
}
}
}
}
return activatedNeighbors
}
func (d Day24) calcRating(grid [][]bool) int {
rating := 0
for i, r := range grid {
for j := range r {
pow := (i * len(r)) + j
if grid[i][j] {
result := int(math.Pow(2, float64(pow)))
rating += result
}
}
}
return rating
}
func (d Day24) getNumBugs(gridMap map[int][][]bool) int {
ret := 0
for _, v := range gridMap {
for _, r := range v {
for _, b := range r {
if b {
ret++
}
}
}
}
return ret
}
func copy2d[T comparable](dest [][]T, src [][]T) {
for i, r := range src {
copy(dest[i], r)
}
}
func (d Day24) Draw(grid [][]bool) {
for _, r := range grid {
for _, c := range r {
if c {
fmt.Print("#")
} else {
fmt.Print(".")
}
}
fmt.Println()
}
fmt.Println()
}
func (d *Day24) Part1() string {
grid := make([][]bool, len(d.grid))
scratch := make([][]bool, len(grid))
for i, g := range d.grid {
grid[i] = make([]bool, len(g))
scratch[i] = make([]bool, len(g))
copy(grid[i], d.grid[i])
}
found := false
answer := 0
seenRatings := make([]int, 0)
for i := 1; !found; i++ {
// d.Draw(grid)
for i, r := range grid {
for j := range r {
numActivated := d.calcActivatedNeighbors(grid, i, j)
if grid[i][j] {
scratch[i][j] = numActivated == 1
} else {
scratch[i][j] = numActivated == 1 || numActivated == 2
}
}
}
rating := d.calcRating(scratch)
if u.ArrayContains(seenRatings, rating) {
found = true
// d.Draw(scratch)
answer = rating
}
seenRatings = append(seenRatings, rating)
copy2d(grid, scratch)
}
return fmt.Sprintf("First repeated biodiversity rating is %s%d%s", u.TextBold, answer, u.TextReset)
}
func (d *Day24) Part2() string {
makeGrid := func(initialGrid [][]bool) ([][]bool, [][]bool) {
grid := make([][]bool, len(d.grid))
scratch := make([][]bool, len(grid))
for i, g := range d.grid {
grid[i] = make([]bool, len(g))
scratch[i] = make([]bool, len(g))
if initialGrid != nil {
copy(grid[i], initialGrid[i])
}
}
return grid, scratch
}
gridMap := make(map[int][][]bool)
scratchMap := make(map[int][][]bool)
gridMap[0], scratchMap[0] = makeGrid(d.grid)
min := 0
max := 0
for i := 0; i < 200; i++ {
gridMap[min-1], scratchMap[min-1] = makeGrid(nil)
gridMap[max+1], scratchMap[max+1] = makeGrid(nil)
min, max = min-1, max+1
// if i == 10 {
// keys := u.MapKeys(gridMap)
// sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
// for _, k := range keys {
// fmt.Println("Depth", k)
// d.Draw(gridMap[k])
// }
// fmt.Println("# bugs:", d.numBugs(gridMap))
// }
for depth, grid := range gridMap {
for i, r := range grid {
for j := range r {
if i == 2 && j == 2 {
continue
}
numActivated := d.recursiveCalcActivatedNeighbors(gridMap, depth, i, j)
if grid[i][j] {
scratchMap[depth][i][j] = numActivated == 1
} else {
scratchMap[depth][i][j] = numActivated == 1 || numActivated == 2
}
}
}
}
for d := range gridMap {
copy2d(gridMap[d], scratchMap[d])
}
}
return fmt.Sprintf("Bugs present after 200 minutes: %s%d%s", u.TextBold, d.getNumBugs(gridMap), u.TextReset)
}