WIP gameprogress parser
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64
Program.cs
Normal file
64
Program.cs
Normal file
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using System.Diagnostics;
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string readString(BinaryReader reader)
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{
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var len = reader.ReadInt32();
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var strBytes = reader.ReadBytes(len);
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return System.Text.Encoding.UTF8.GetString(strBytes).TrimEnd('\0');
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}
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void readTypes(BinaryReader reader)
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{
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var typeLenPos = reader.BaseStream.Position;
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var typeLen = reader.ReadInt32();
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var typeListHeader = readString(reader);
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var numTypes = reader.ReadInt32();
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var numTypes2 = reader.ReadInt32();
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List<(string, string)> types = new();
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for (int i = 0; i < numTypes; i++)
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{
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var key = readString(reader);
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var val = readString(reader);
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types.Add((key, val));
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var typeBuf1 = reader.ReadInt32();
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if (types.Count < numTypes)
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{
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var typeBuf2 = reader.ReadInt32();
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}
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}
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Debug.Assert(reader.BaseStream.Position == typeLenPos + typeLen);
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}
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using var file = File.OpenRead(@"C:\Users\chris\AppData\Roaming\Warner Bros. Interactive Entertainment\LEGO Star Wars - The Skywalker Saga\SAVEDGAMES\STEAM\21492523\SLOT1\GAMEPROGRESS.BLOB");
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using BinaryReader reader = new(file);
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var header = reader.ReadInt32();
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var str1 = readString(reader);
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var val1 = reader.ReadInt32();
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var buf1 = reader.ReadInt32();
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var buf2 = reader.ReadInt32();
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readTypes(reader);
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var classListLenPos = reader.BaseStream.Position;
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var classListLen = reader.ReadInt32();
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var classListHeader = readString(reader);
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var numClasses = reader.ReadInt32();
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for (int i = 0; i < numClasses; i++)
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{
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var classLen = reader.ReadInt32();
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var classStr = readString(reader);
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var className = readString(reader);
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var numProps = reader.ReadInt32();
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for (int j = 0; j < numProps; j++)
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{
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var propName = readString(reader);
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// this ain't right. figure out how to parse property values
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var propBuf1 = reader.ReadInt16();
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var propVal = reader.ReadInt32();
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var propBuf2 = reader.ReadInt16();
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}
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}
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Console.WriteLine("done");
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