WIP gameprogress parser

This commit is contained in:
2022-05-09 13:24:01 -05:00
commit 6f82fb6010
5 changed files with 102 additions and 0 deletions

3
.gitignore vendored Normal file
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/bin/
/obj/
/.vs/

BIN
GAMEPROGRESS.broke.BLOB Normal file

Binary file not shown.

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32112.339
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LegoSkywalkerGameProgressParser", "LegoSkywalkerGameProgressParser.csproj", "{176F7D27-DFB9-4C4D-97E5-B4A3F5813977}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{176F7D27-DFB9-4C4D-97E5-B4A3F5813977}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{176F7D27-DFB9-4C4D-97E5-B4A3F5813977}.Debug|Any CPU.Build.0 = Debug|Any CPU
{176F7D27-DFB9-4C4D-97E5-B4A3F5813977}.Release|Any CPU.ActiveCfg = Release|Any CPU
{176F7D27-DFB9-4C4D-97E5-B4A3F5813977}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5F843E48-2491-49DE-8D63-3603791F3954}
EndGlobalSection
EndGlobal

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Program.cs Normal file
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using System.Diagnostics;
string readString(BinaryReader reader)
{
var len = reader.ReadInt32();
var strBytes = reader.ReadBytes(len);
return System.Text.Encoding.UTF8.GetString(strBytes).TrimEnd('\0');
}
void readTypes(BinaryReader reader)
{
var typeLenPos = reader.BaseStream.Position;
var typeLen = reader.ReadInt32();
var typeListHeader = readString(reader);
var numTypes = reader.ReadInt32();
var numTypes2 = reader.ReadInt32();
List<(string, string)> types = new();
for (int i = 0; i < numTypes; i++)
{
var key = readString(reader);
var val = readString(reader);
types.Add((key, val));
var typeBuf1 = reader.ReadInt32();
if (types.Count < numTypes)
{
var typeBuf2 = reader.ReadInt32();
}
}
Debug.Assert(reader.BaseStream.Position == typeLenPos + typeLen);
}
using var file = File.OpenRead(@"C:\Users\chris\AppData\Roaming\Warner Bros. Interactive Entertainment\LEGO Star Wars - The Skywalker Saga\SAVEDGAMES\STEAM\21492523\SLOT1\GAMEPROGRESS.BLOB");
using BinaryReader reader = new(file);
var header = reader.ReadInt32();
var str1 = readString(reader);
var val1 = reader.ReadInt32();
var buf1 = reader.ReadInt32();
var buf2 = reader.ReadInt32();
readTypes(reader);
var classListLenPos = reader.BaseStream.Position;
var classListLen = reader.ReadInt32();
var classListHeader = readString(reader);
var numClasses = reader.ReadInt32();
for (int i = 0; i < numClasses; i++)
{
var classLen = reader.ReadInt32();
var classStr = readString(reader);
var className = readString(reader);
var numProps = reader.ReadInt32();
for (int j = 0; j < numProps; j++)
{
var propName = readString(reader);
// this ain't right. figure out how to parse property values
var propBuf1 = reader.ReadInt16();
var propVal = reader.ReadInt32();
var propBuf2 = reader.ReadInt16();
}
}
Console.WriteLine("done");