using System.Diagnostics; string readString(BinaryReader reader) { var len = reader.ReadInt32(); var strBytes = reader.ReadBytes(len); return System.Text.Encoding.UTF8.GetString(strBytes).TrimEnd('\0'); } void readTypes(BinaryReader reader) { var typeLenPos = reader.BaseStream.Position; var typeLen = reader.ReadInt32(); var typeListHeader = readString(reader); var numTypes = reader.ReadInt32(); var numTypes2 = reader.ReadInt32(); List<(string, string)> types = new(); for (int i = 0; i < numTypes; i++) { var key = readString(reader); var val = readString(reader); types.Add((key, val)); var typeBuf1 = reader.ReadInt32(); if (types.Count < numTypes) { var typeBuf2 = reader.ReadInt32(); } } Debug.Assert(reader.BaseStream.Position == typeLenPos + typeLen); } using var file = File.OpenRead(@"C:\Users\chris\AppData\Roaming\Warner Bros. Interactive Entertainment\LEGO Star Wars - The Skywalker Saga\SAVEDGAMES\STEAM\21492523\SLOT1\GAMEPROGRESS.BLOB"); using BinaryReader reader = new(file); var header = reader.ReadInt32(); var str1 = readString(reader); var val1 = reader.ReadInt32(); var buf1 = reader.ReadInt32(); var buf2 = reader.ReadInt32(); readTypes(reader); var classListLenPos = reader.BaseStream.Position; var classListLen = reader.ReadInt32(); var classListHeader = readString(reader); var numClasses = reader.ReadInt32(); for (int i = 0; i < numClasses; i++) { var classLen = reader.ReadInt32(); var classStr = readString(reader); var className = readString(reader); var numProps = reader.ReadInt32(); for (int j = 0; j < numProps; j++) { var propName = readString(reader); // this ain't right. figure out how to parse property values var propBuf1 = reader.ReadInt16(); var propVal = reader.ReadInt32(); var propBuf2 = reader.ReadInt16(); } } Console.WriteLine("done");