Files
skywalker-saga/Program.cs
2022-05-09 13:24:01 -05:00

64 lines
1.9 KiB
C#

using System.Diagnostics;
string readString(BinaryReader reader)
{
var len = reader.ReadInt32();
var strBytes = reader.ReadBytes(len);
return System.Text.Encoding.UTF8.GetString(strBytes).TrimEnd('\0');
}
void readTypes(BinaryReader reader)
{
var typeLenPos = reader.BaseStream.Position;
var typeLen = reader.ReadInt32();
var typeListHeader = readString(reader);
var numTypes = reader.ReadInt32();
var numTypes2 = reader.ReadInt32();
List<(string, string)> types = new();
for (int i = 0; i < numTypes; i++)
{
var key = readString(reader);
var val = readString(reader);
types.Add((key, val));
var typeBuf1 = reader.ReadInt32();
if (types.Count < numTypes)
{
var typeBuf2 = reader.ReadInt32();
}
}
Debug.Assert(reader.BaseStream.Position == typeLenPos + typeLen);
}
using var file = File.OpenRead(@"C:\Users\chris\AppData\Roaming\Warner Bros. Interactive Entertainment\LEGO Star Wars - The Skywalker Saga\SAVEDGAMES\STEAM\21492523\SLOT1\GAMEPROGRESS.BLOB");
using BinaryReader reader = new(file);
var header = reader.ReadInt32();
var str1 = readString(reader);
var val1 = reader.ReadInt32();
var buf1 = reader.ReadInt32();
var buf2 = reader.ReadInt32();
readTypes(reader);
var classListLenPos = reader.BaseStream.Position;
var classListLen = reader.ReadInt32();
var classListHeader = readString(reader);
var numClasses = reader.ReadInt32();
for (int i = 0; i < numClasses; i++)
{
var classLen = reader.ReadInt32();
var classStr = readString(reader);
var className = readString(reader);
var numProps = reader.ReadInt32();
for (int j = 0; j < numProps; j++)
{
var propName = readString(reader);
// this ain't right. figure out how to parse property values
var propBuf1 = reader.ReadInt16();
var propVal = reader.ReadInt32();
var propBuf2 = reader.ReadInt16();
}
}
Console.WriteLine("done");