60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace ScreenLogicConnect
|
|
{
|
|
public class FindUnits
|
|
{
|
|
public static readonly byte[] broadcastData = new byte[]
|
|
{
|
|
1, 0, 0, 0,
|
|
0, 0, 0, 0,
|
|
};
|
|
|
|
protected const short multicastPort = 1444;
|
|
private readonly Socket searchSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
|
|
|
public static async Task<List<EasyTouchUnit>> Find()
|
|
{
|
|
var units = new List<EasyTouchUnit>();
|
|
|
|
using (var udpClient = new UdpClient(new IPEndPoint(GetMyIP(), 53112))
|
|
{
|
|
EnableBroadcast = true,
|
|
MulticastLoopback = false,
|
|
})
|
|
{
|
|
await udpClient.SendAsync(broadcastData, broadcastData.Length, new IPEndPoint(IPAddress.Broadcast, multicastPort));
|
|
|
|
var buf = await udpClient.ReceiveAsync().TimeoutAfter(TimeSpan.FromSeconds(1));
|
|
if (buf != null && buf.RemoteEndPoint != null)
|
|
{
|
|
var findServerResponse = new EasyTouchUnit(buf);
|
|
if (findServerResponse.IsValid)
|
|
{
|
|
units.Add(findServerResponse);
|
|
}
|
|
}
|
|
}
|
|
|
|
return units;
|
|
}
|
|
|
|
public static IPAddress GetMyIP()
|
|
{
|
|
IPAddress localIP;
|
|
using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, 0))
|
|
{
|
|
socket.Connect("8.8.8.8", 65530);
|
|
IPEndPoint endPoint = socket.LocalEndPoint as IPEndPoint;
|
|
localIP = endPoint.Address;
|
|
}
|
|
|
|
return localIP;
|
|
}
|
|
}
|
|
}
|