Files
dotnet-screenlogic/HLTime.cs

67 lines
1.9 KiB
C#

using System;
using System.IO;
namespace ScreenLogicConnect
{
public class HLTime
{
public const int size = 16;
public short day = 1;
public short dayOfWeek = 1;
public short hour = 1;
public short millisecond = 1;
public short minute = 1;
public short month = 1;
public short second = 1;
public short year = 2000;
public HLTime(byte[] data, int startIndex)
{
if (data.Length - startIndex >= size)
{
using (var ms = new MemoryStream(data))
{
using (var br = new BinaryReader(ms))
{
year = br.ReadInt16();
month = br.ReadInt16();
dayOfWeek = br.ReadInt16();
day = br.ReadInt16();
hour = br.ReadInt16();
minute = br.ReadInt16();
second = br.ReadInt16();
millisecond = br.ReadInt16();
}
}
}
}
public HLTime(short inYear, short inMonth, short inDayOfWeek, short inDay, short inHour, short inMinute, short inSecond, short inMillisecond)
{
year = inYear;
month = inMonth;
dayOfWeek = inDayOfWeek;
day = inDay;
hour = inHour;
minute = inMinute;
second = inSecond;
millisecond = inMillisecond;
}
public string toString()
{
return "" + month + "/" + day + "/" + year;
}
public DateTime toDate()
{
return new DateTime(year: (year - 2000) + 100, month: month - 1, day: day, hour: hour, minute: minute, second: second);
}
public long toMilliseconds()
{
return (long)new TimeSpan(toDate().Ticks).TotalMilliseconds;
}
}
}