Files
dotnet-screenlogic/Messages/ChallengeString.cs
Parnic e524e394c6 C#-ified
Converted as much ugly code as I could find into appropriate C#-friendly versions. For example, all the manual ByteHelper stuff, buffer index tracking, etc. are now BinaryWriters/BinaryReaders. Also cleaned up a bunch of getter and setter methods to use C# properties.

There's still more to be done here, but this greatly simplifies the code for reading and comprehension.
2018-03-28 15:30:05 -05:00

44 lines
1.0 KiB
C#

using System;
using System.IO;
namespace ScreenLogicConnect.Messages
{
public class ChallengeString : HLMessage
{
public String challengeString { get; private set; }
public const short HLM_CLIENT_CHALLENGE = 14;
public static ChallengeString QUERY(short senderID)
{
return new ChallengeString(senderID, HLM_CLIENT_CHALLENGE);
}
private ChallengeString(short senderID, short msgID)
: base(senderID, msgID)
{
}
public ChallengeString(byte[] header, byte[] data)
: base(header, data)
{
}
public ChallengeString(HLMessage msg)
: base(msg)
{
}
protected override void decode()
{
using (var ms = new MemoryStream(data))
{
using (var br = new BinaryReader(dataByteStream))
{
challengeString = HLMessageTypeHelper.extractString(br);
}
}
}
}
}