Files
dotnet-screenlogic/Messages/ClientLogin.cs
Parnic 97c4febdf5 Initial commit
Conversion of the UWP app into a .NET Core app for portability. Requires .NET Core 2.0 and C# 7.1
2018-03-18 23:04:19 -05:00

95 lines
2.0 KiB
C#

using System;
namespace ScreenLogicConnect.Messages
{
public class ClientLogin : HLMessage
{
private sbyte[] m_byteArray;
private int m_connectionType;
private int m_int;
private int m_procID;
private int m_schema;
private String m_version;
public static ClientLogin QUERY(short senderID)
{
return new ClientLogin(senderID, (short)27);
}
public ClientLogin(short senderID, short msgID)
: base(senderID, msgID)
{
}
public override sbyte[] asByteArray()
{
putInteger(this.m_schema);
putInteger(this.m_connectionType);
putString(this.m_version);
putByteArray(this.m_byteArray);
putInteger(this.m_procID);
return base.asByteArray();
}
public void set_schema(int m_schema)
{
this.m_schema = m_schema;
}
public int get_schema()
{
return this.m_schema;
}
public void set_connectionType(int m_connectionType)
{
this.m_connectionType = m_connectionType;
}
public int get_connectionType()
{
return this.m_connectionType;
}
public void set_version(String m_version)
{
this.m_version = m_version;
}
public String get_version()
{
return this.m_version;
}
public void set_int(int m_int)
{
this.m_int = m_int;
}
public int get_int()
{
return this.m_int;
}
public void set_byteArray(sbyte[] m_byteArray)
{
this.m_byteArray = m_byteArray;
}
public sbyte[] get_byteArray()
{
return this.m_byteArray;
}
public void set_procID(int m_procID)
{
this.m_procID = m_procID;
}
public int get_procID()
{
return this.m_procID;
}
}
}