Commit Graph

21 Commits

Author SHA1 Message Date
81b3a61c28 Added SLEquipmentConfigurationMessage
I am not documenting this in the readme just yet because I don't really know how to interpret the data provided, but it seems to be necessary if we want to be able to change pump speeds in the future or read any historical data about the equipment. I'm not sure how much I'm going to be able to figure out about these arrays since the data appears random to me at the moment, but perhaps others will be able to figure out what's in here.
2020-02-22 11:29:29 -06:00
0397e8ad8f Added support for controlling the salt cell generator output levels
Closes #17
2020-02-08 15:33:13 -06:00
e567e9c821 gatewayName conversion was stripping final character (#14) 2019-11-30 12:01:29 -06:00
757a3be7d1 Set heat mode (#13)
* Function to set the heater mode + readme updates

* making the test set the heater to 'heat pump'
2019-11-24 16:53:53 -06:00
b95f6ff777 Fixed spelling of Caribbean
I knew that first one didn't look right, but it's what the official app's source code had, so I went with it.
2019-07-29 21:48:20 -05:00
5ec3fbb802 Added ability to send light commands (on, off, set colors, etc.)
This implementation is barebones and only does what I was able to find easily in the official app's source code. I'd love to do more with this, so any pull requests adding functionality would be welcomed.

Closes https://github.com/parnic/node-screenlogic/issues/4
2019-07-29 21:37:36 -05:00
64edc5879b Added handling of the system disliking function arguments
Updated readme with failure events that are triggered
2019-06-22 10:10:13 -05:00
1aa1dddb49 Added ability to set pool or spa heat setpoint
Fixes #9
2019-06-21 00:12:29 -05:00
25188ddce9 To be safe, only pass the chunk of the buffer that's relevant 2019-03-26 19:16:23 -05:00
d70bc88f7c Actually fixed large message handling
We shouldn't be trying to read the message length out of the middle of a message when there are multiple segments.

Fixes https://github.com/parnic/node-screenlogic/issues/5 (for real this time, I hope...I don't have a way to test)
2019-03-26 07:10:18 -05:00
08c5457f2c Fixed handling of messages larger than 1024 bytes
Fixes https://github.com/parnic/node-screenlogic/issues/5
2019-03-25 20:02:58 -05:00
a09df2569b Added support for remote + passworded access
This password encoder was decompiled from the Android app then manually cleaned up and ported to Javascript. It ain't pretty, but it works.

I don't know that this is all necessarily the most correct or idiomatic way to implement these features, but I wanted to make sure the functionality got committed to help out people wanting to use this for smart home appliances (#1).
2019-02-22 16:06:11 -06:00
3c6b8ebcc7 Linter fixes 2018-04-28 23:06:11 -05:00
1f83be8e10 Fixed error
On my RPi3 I'm seeing a failure to find units because send() is demanding a Buffer or String. Uint8Array works for me in every other environment I've tried, but something about the RPi wants this to be a buffer. Having it as a buffer also works in other environments, thankfully.
2018-04-23 23:21:01 -05:00
e1c775b8a8 Added ability to set circuit state
This allows for, for example, turning on a water feature or changing pool/spa active status.
2018-04-16 19:49:01 -05:00
7907430e95 Added ability to connect by address and port 2018-03-31 11:24:37 -05:00
0bbae0446b Removed debug logging
Added verification of broadcast response message size
Added clearer handling of message types

I'm sure there's a better way to do debug logging, but I don't really feel like adding a dependency on another module just for that.
2018-03-30 20:35:24 -05:00
3262ac428b Added chem data
Added salt cell config
Added system version
Tweaked pool status to pre-adjust values

Chem data uses big endian encoding for most of its values (but not all) while everything else (so far) has used little endian. Chem data also encodes bits like whether there's a system error or not inside other pieces of data like salt levels. There are also bytes in the returned data that I don't know the significance of just yet.
Pool status was tweaked such that asking for pH is corrected down to its proper float representation (e.g. 7.60) instead of the integer representation that is sent by the system (760). Same for water balance/saturation. Salt now returns the proper value (scaled up by 50) instead of the value sent over by the system, which I guess is the maximum precision the system can provide.
2018-03-30 19:59:17 -05:00
b6ee816fb3 Added decoding of messages
Also moved things out to their own files and setup require()s to bring it all together.
2018-03-30 16:07:56 -05:00
af02f60791 Code cleanup
Much better organization and ease-of-use now that the proof of concept is established. Still an awful lot to do here, but I'm getting the hang of the whole node.js thing.
Also moved the actual test functionality out to a test script so the module itself doesn't execute anything.
2018-03-30 10:27:01 -05:00
7d4af8db5f Renamed to follow convention 2018-03-30 10:25:03 -05:00