* added helper methods for decode/encode dayMask * moved isBitSet to SLMessage.js as this method is needed for several message types * Refactored reusable functions to SLMessage
53 lines
1.3 KiB
JavaScript
53 lines
1.3 KiB
JavaScript
'use strict';
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const SLMessage = require('./SLMessage.js').SLMessage;
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const MSG_ID = 12542;
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exports.SLGetScheduleData = class SLGetScheduleData extends SLMessage {
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constructor(buf, scheduleType) {
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var size;
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if (buf) {
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size = buf.readInt32LE(4) + 8;
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}
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super(0, MSG_ID, size);
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if (!buf) {
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this.writeInt32LE(0);
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this.writeInt32LE(scheduleType);
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} else {
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this._wroteSize = true;
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this.writeBuffer(buf, 0);
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this.decode();
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}
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}
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decode() {
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super.decode();
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this.eventCount = this.readUInt32LE();
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this.events = new Array(this.eventCount);
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for (var i = 0; i < this.events.length; i++) {
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this.events[i] = {};
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this.events[i].scheduleId = this.readUInt32LE();
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this.events[i].circuitId = this.readUInt32LE();
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this.events[i].startTime = this.decodeTime(this.readUInt32LE());
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this.events[i].stopTime = this.decodeTime(this.readUInt32LE());
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this.events[i].dayMask = this.readUInt32LE();
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this.events[i].flags = this.readUInt32LE();
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this.events[i].heatCmd = this.readUInt32LE();
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this.events[i].heatSetPoint = this.readUInt32LE();
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this.events[i].days = this.decodeDayMask(this.events[i].dayMask);
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}
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}
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static getResponseId() {
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return MSG_ID + 1;
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}
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};
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