Files
node-screenlogic/index.js
Parnic b6ee816fb3 Added decoding of messages
Also moved things out to their own files and setup require()s to bring it all together.
2018-03-30 16:07:56 -05:00

136 lines
3.5 KiB
JavaScript

var dgram = require('dgram');
var net = require('net');
const EventEmitter = require('events');
const messages = require('./messages');
class FindUnits extends EventEmitter {
constructor() {
super();
this.finder = dgram.createSocket('udp4');
var _this = this;
this.finder.on('message', function (message, remote) {
_this.foundServer(message, remote);
}).on('close', function() {
console.log('finder closed');
});
}
search() {
var _this = this;
this.finder.bind(function() {
_this.finder.setBroadcast(true);
_this.finder.setMulticastTTL(128);
_this.sendServerBroadcast();
});
}
foundServer(message, remote) {
console.log('Found something');
var server = {
address: remote.address,
type: message.readInt32LE(0),
port: message.readInt16LE(8),
gatewayType: message.readUInt8(10),
gatewaySubtype: message.readUInt8(11),
gatewayName: message.toString('utf8', 12, 28)
};
console.log(' type: ' + server.type + ', host: ' + server.address + ':' + server.port + ', identified as ' + server.gatewayName);
if (server.type === 2) {
this.emit('serverFound', server);
}
}
sendServerBroadcast() {
var message = new Uint8Array(8);
message[0] = 1;
this.finder.send(message, 0, message.length, 1444, "255.255.255.255");
console.log("Looking for ScreenLogic hosts...");
}
close() {
this.finder.close();
}
}
class UnitConnection extends EventEmitter {
constructor(server) {
super();
this.server = server;
this.client = new net.Socket();
var _this = this;
this.client.on('data', function(msg) {
_this.onClientMessage(msg);
}).on('close', function(had_error) {
console.log('unit connection closed');
});
}
close() {
this.client.end();
}
connect() {
console.log("connecting...");
var _this = this;
this.client.connect(this.server.port, this.server.address, function() {
_this.onConnected();
});
}
onConnected() {
console.log('connected');
console.log('sending init message...');
this.client.write('CONNECTSERVERHOST\r\n\r\n');
console.log('sending challenge message...');
this.client.write(new messages.SLChallengeMessage().toBuffer());
}
login() {
console.log('sending login message...');
this.client.write(new messages.SLLoginMessage().toBuffer());
}
getPoolStatus() {
console.log('sending pool status query...');
this.client.write(new messages.SLPoolStatusMessage().toBuffer());
}
getControllerConfig() {
console.log('sending controller config query...');
this.client.write(new messages.SLControllerConfigMessage().toBuffer());
}
onClientMessage(msg) {
console.log('received message of length ' + msg.length);
var msgType = msg.readInt16LE(2);
if (msgType === 15) {
console.log(" it's a challenge response");
this.login();
} else if (msgType === 28) {
console.log(" it's a login response");
this.emit('loggedIn');
} else if (msgType === 12527) {
console.log(" it's pool status");
this.emit('poolStatus', new messages.SLPoolStatusMessage(msg));
} else if (msgType === 12533) {
console.log(" it's controller configuration");
this.emit('controllerConfig', new messages.SLControllerConfigMessage(msg));
}
}
}
/* debug print full buffer contents:
for (const value of buf.values()) {
console.log(value.toString(16));
}
*/
module.exports = {
FindUnits,
UnitConnection
}