Files
node-screenlogic/messages/SLPoolStatusMessage.js
Parnic ed99d411b2 Minor optimization to set buffer size appropriately
This avoids unnecessary allocations/reallocations while decoding a message by pre-sizing the buffer to the amount we know it will require. I feel like there's probably a better way to handle this, but this works for now.
2020-02-10 21:36:13 -06:00

116 lines
2.9 KiB
JavaScript
Executable File

'use strict';
const SLMessage = require('./SLMessage.js').SLMessage;
const MSG_ID = 12526;
const SPA_CIRCUIT_ID = 500;
const POOL_CIRCUIT_ID = 505;
exports.SLPoolStatusMessage = class SLPoolStatusMessage extends SLMessage {
constructor(buf) {
var size;
if (buf) {
size = buf.readInt32LE(4) + 8;
}
super(0, MSG_ID, size);
if (!buf) {
this.writeInt32LE(0);
} else {
this._wroteSize = true;
this.writeBuffer(buf, 0);
this.decode();
}
}
decode() {
super.decode();
this.ok = this.readInt32LE();
this.freezeMode = this.readUInt8();
this.remotes = this.readUInt8();
this.poolDelay = this.readUInt8();
this.spaDelay = this.readUInt8();
this.cleanerDelay = this.readUInt8();
this.readOffset += 3;
this.airTemp = this.readInt32LE();
let bodiesCount = this.readInt32LE();
if (bodiesCount > 2) {
bodiesCount = 2;
}
this.currentTemp = new Array(bodiesCount);
this.heatStatus = new Array(bodiesCount);
this.setPoint = new Array(bodiesCount);
this.coolSetPoint = new Array(bodiesCount);
this.heatMode = new Array(bodiesCount);
for (let i = 0; i < bodiesCount; i++) {
let bodyType = this.readInt32LE();
if (bodyType < 0 || bodyType >= 2) {
bodyType = 0;
}
this.currentTemp[bodyType] = this.readInt32LE();
this.heatStatus[bodyType] = this.readInt32LE();
this.setPoint[bodyType] = this.readInt32LE();
this.coolSetPoint[bodyType] = this.readInt32LE();
this.heatMode[bodyType] = this.readInt32LE();
}
let circuitCount = this.readInt32LE();
this.circuitArray = new Array(circuitCount);
for (let i = 0; i < circuitCount; i++) {
this.circuitArray[i] = {
id: this.readInt32LE(),
state: this.readInt32LE(),
colorSet: this.readUInt8(),
colorPos: this.readUInt8(),
colorStagger: this.readUInt8(),
delay: this.readUInt8(),
};
}
this.pH = this.readInt32LE() / 100;
this.orp = this.readInt32LE();
this.saturation = this.readInt32LE() / 100;
this.saltPPM = this.readInt32LE() * 50;
this.pHTank = this.readInt32LE();
this.orpTank = this.readInt32LE();
this.alarms = this.readInt32LE();
}
isDeviceReady() {
return this.ok === 1;
}
isDeviceSync() {
return this.ok === 2;
}
isDeviceServiceMode() {
return this.ok === 3;
}
circuitData(id) {
for (let i = 0; i < this.circuitArray.length; i++) {
if (this.circuitArray[i].id === id) {
return this.circuitArray[i];
}
}
return undefined;
}
isSpaActive() {
return this.circuitData(SPA_CIRCUIT_ID).state === 1;
}
isPoolActive() {
return this.circuitData(POOL_CIRCUIT_ID).state === 1;
}
static getResponseId() {
return MSG_ID + 1;
}
};