Files
node-screenlogic/messages/SLSaltCellConfigMessage.js
Parnic ed99d411b2 Minor optimization to set buffer size appropriately
This avoids unnecessary allocations/reallocations while decoding a message by pre-sizing the buffer to the amount we know it will require. I feel like there's probably a better way to handle this, but this works for now.
2020-02-10 21:36:13 -06:00

41 lines
894 B
JavaScript
Executable File

'use strict';
const SLMessage = require('./SLMessage.js').SLMessage;
const MSG_ID = 12572;
exports.SLSaltCellConfigMessage = class SLSaltCellConfigMessage extends SLMessage {
constructor(buf) {
var size;
if (buf) {
size = buf.readInt32LE(4) + 8;
}
super(0, MSG_ID, size);
if (!buf) {
this.writeInt32LE(0); // controller index
} else {
this._wroteSize = true;
this.writeBuffer(buf, 0);
this.decode();
}
}
decode() {
super.decode();
this.installed = this.readInt32LE() === 1;
this.status = this.readInt32LE();
this.level1 = this.readInt32LE();
this.level2 = this.readInt32LE();
this.salt = this.readInt32LE() * 50;
this.flags = this.readInt32LE();
this.superChlorTimer = this.readInt32LE();
}
static getResponseId() {
return MSG_ID + 1;
}
};