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https://github.com/parnic/breakables.git
synced 2025-06-17 01:41:51 -05:00
Fixes for Classic
This causes all items to display as disenchantable whether you have the skill for it or not. I have not yet found the correct way to access the player's Enchanting profession level to check against item level for disenchant validity.
This commit is contained in:
@ -6,6 +6,7 @@ local LBF = LibStub("Masque", true)
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local lbfGroup
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local WowVer = select(4, GetBuildInfo())
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local IsClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
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local MillingId = 51005
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local MillingItemSubType = babbleInv["Herb"]
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@ -422,15 +423,17 @@ function Breakables:FindLevelOfProfessionIndex(idx)
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end
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function Breakables:GetEnchantingLevel()
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local prof1, prof2 = GetProfessions()
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if GetProfessions then
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local prof1, prof2 = GetProfessions()
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local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
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if skillId ~= nil and skillId == EnchantingProfessionId then
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self.EnchantingLevel = rank
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else
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skillId, rank = self:FindLevelOfProfessionIndex(prof2)
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local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
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if skillId ~= nil and skillId == EnchantingProfessionId then
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self.EnchantingLevel = rank
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else
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skillId, rank = self:FindLevelOfProfessionIndex(prof2)
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if skillId ~= nil and skillId == EnchantingProfessionId then
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self.EnchantingLevel = rank
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end
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end
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end
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end
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@ -644,41 +647,45 @@ function Breakables:GetOptions()
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end,
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order = 20,
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}
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opts.args.hideEqManagerItems = {
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type = "toggle",
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name = L["Hide Eq. Mgr items"],
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desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
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get = function(info)
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return self.settings.hideEqManagerItems
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end,
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set = function(info, v)
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self.settings.hideEqManagerItems = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
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end
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self:FindBreakables()
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end,
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hidden = function()
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return not self.settings.showSoulbound
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end,
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order = 21,
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}
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opts.args.hideTabards = {
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type = "toggle",
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name = L["Hide Tabards"],
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desc = L["Whether or not to hide tabards from the disenchantable items list."],
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get = function(info)
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return self.settings.hideTabards
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end,
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set = function(info, v)
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self.settings.hideTabards = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
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end
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self:FindBreakables()
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end,
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order = 22,
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}
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if GetNumEquipmentSets or C_EquipmentSet then
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opts.args.hideEqManagerItems = {
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type = "toggle",
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name = L["Hide Eq. Mgr items"],
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desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
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get = function(info)
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return self.settings.hideEqManagerItems
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end,
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set = function(info, v)
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self.settings.hideEqManagerItems = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
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end
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self:FindBreakables()
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end,
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hidden = function()
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return not self.settings.showSoulbound
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end,
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order = 21,
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}
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end
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if WowVer >= 80000 then
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opts.args.hideTabards = {
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type = "toggle",
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name = L["Hide Tabards"],
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desc = L["Whether or not to hide tabards from the disenchantable items list."],
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get = function(info)
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return self.settings.hideTabards
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end,
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set = function(info, v)
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self.settings.hideTabards = v
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
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end
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self:FindBreakables()
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end,
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order = 22,
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}
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end
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end
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return opts
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@ -1233,7 +1240,7 @@ do
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end
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function Breakables:IsInEquipmentSet(itemId)
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if WowVer < 80000 then
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if WowVer < 80000 and GetNumEquipmentSets then
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for setIdx=1, GetNumEquipmentSets() do
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local set = GetEquipmentSetInfo(setIdx)
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local itemArray = GetEquipmentSetItemIDs(set)
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@ -1244,7 +1251,7 @@ function Breakables:IsInEquipmentSet(itemId)
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end
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end
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end
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else
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elseif C_EquipmentSet then
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local sets = C_EquipmentSet.GetEquipmentSetIDs()
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for k, v in ipairs(sets) do
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local itemArray = C_EquipmentSet.GetItemIDs(v)
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@ -1298,8 +1305,8 @@ end
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function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId)
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for i=1,#DisenchantTypes do
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if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
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-- temp hack for bfa until disenchant item level scales are identified
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if WowVer >= 80000 then
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-- temp hack for bfa until disenchant item level scales are identified. and for classic until finding the profession level api
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if WowVer >= 80000 or IsClassic then
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return true
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end
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