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- Clear the tooltip when we receive a new item and we recently clicked a breakables button. This isn't ideal since we could be clearing out a tooltip that should stay or clearing out a tooltip not related to our mod, but it's probably better than keeping a stale tooltip around for something like a disenchant when the user hasn't moved the mouse away from the button since breaking something.
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@ -271,6 +271,7 @@ function Breakables:OnItemReceived(event, bag)
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if self.justClicked then
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self:FindBreakables()
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self.justClicked = false
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self:OnLeaveProfessionButton()
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elseif not bag or bag >= 0 then
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nextCheck[bag] = GetTime() + BagUpdateCheckDelay
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end
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