mirror of
https://github.com/parnic/breakables.git
synced 2025-06-17 01:41:51 -05:00
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
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@ -39,12 +39,12 @@ for i=0,NUM_BAG_SLOTS do
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nextCheck[i] = -1
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end
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local buttonSize = 40
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local buttonSize = 28
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local _G = _G
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Breakables.optionsFrame = {}
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Breakables.nextCheck = nextCheck
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Breakables.justClicked = false
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function Breakables:OnInitialize()
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self.defaults = {
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@ -58,7 +58,7 @@ function Breakables:OnInitialize()
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hide = false,
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hideInCombat = false,
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buttonScale = 1,
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fontSize = 10,
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fontSize = 7,
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}
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}
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self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults)
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@ -103,7 +103,6 @@ function Breakables:OnEnable()
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if CanMill or CanProspect or CanDisenchant then
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self:CreateButtonFrame()
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self.buttonFrame:SetScript("OnUpdate", function() self:CheckShouldFindBreakables() end)
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if self.settings.hide then
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if self.buttonFrame then
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self.buttonFrame:Hide()
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@ -111,9 +110,9 @@ function Breakables:OnEnable()
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else
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self:FindBreakables()
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end
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self.frame:SetScript("OnUpdate", function() self:CheckShouldFindBreakables() end)
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else
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self:UnregisterAllEvents()
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self.buttonFrame:SetScript("OnUpdate", nil)
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end
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end
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@ -132,7 +131,7 @@ end
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function Breakables:OnDisable()
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self:UnregisterAllEvents()
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self.buttonFrame:SetScript("OnUpdate", nil)
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self.frame:SetScript("OnUpdate", nil)
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end
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function Breakables:OnSlashCommand(input)
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@ -140,7 +139,10 @@ function Breakables:OnSlashCommand(input)
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end
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function Breakables:OnItemReceived(event, bag)
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if bag >= 0 then
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if self.justClicked then
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self:FindBreakables()
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self.justClicked = false
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elseif not bag or bag >= 0 then
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nextCheck[bag] = GetTime() + BagUpdateCheckDelay
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end
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end
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@ -356,8 +358,11 @@ function Breakables:GetOptions()
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end
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function Breakables:CreateButtonFrame()
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if not self.frame then
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self.frame = CreateFrame("Frame")
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end
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if not self.buttonFrame then
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self.buttonFrame = CreateFrame("Button", "BreakablesButtonFrame1", UIParent, "SecureActionButtonTemplate")
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self.buttonFrame = CreateFrame("Button", "BreakablesButtonFrame1", self.frame, "SecureActionButtonTemplate")
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end
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self.buttonFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", self.settings.buttonFrameLeft, self.settings.buttonFrameTop)
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@ -497,7 +502,7 @@ function Breakables:FindBreakables(bag)
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end
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local BreakableAbilityName = GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId) or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId) or DisenchantId)
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btn:SetAttribute("macrotext", "/cast "..BreakableAbilityName.."\n/use "..foundBreakables[i][IDX_BAG].." "..foundBreakables[i][IDX_SLOT])
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btn:SetAttribute("macrotext", "/cast "..BreakableAbilityName.."\n/use "..foundBreakables[i][IDX_BAG].." "..foundBreakables[i][IDX_SLOT].."\n/script Breakables.justClicked=true")
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btn.icon:SetTexture(foundBreakables[i][IDX_TEXTURE])
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btn:SetScript("OnEnter", function(this) self:OnEnterBreakableButton(this, foundBreakables[i]) end)
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