mirror of
https://github.com/parnic/breakables.git
synced 2025-06-16 17:40:13 -05:00
Attempt to fix enchant level detection on Wrath
This only works if the player hasn't collapsed the Professions section of their skill UI, and if LibBabble-Inventory's translation is correct for this in all cases, but it's the only method I've found so far that works for Wrath. The other option is to show everything as disenchantable, but I don't like that.
This commit is contained in:
@ -517,6 +517,14 @@ function Breakables:GetEnchantingLevel()
|
||||
self.EnchantingLevel = rank
|
||||
end
|
||||
end
|
||||
elseif GetSkillLineInfo then
|
||||
for i=1,100 do
|
||||
local skillName, header, isExpanded, skillRank, numTempPoints, skillModifier, skillMaxRank, isAbandonable, stepCost, rankCost, minLevel, skillCostType = GetSkillLineInfo(i)
|
||||
if skillName == babbleInv["Enchanting"] then
|
||||
self.EnchantingLevel = skillRank
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user