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https://github.com/parnic/breakables.git
synced 2025-06-16 17:40:13 -05:00
- added button scale and font size options
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@ -39,6 +39,8 @@ for i=0,NUM_BAG_SLOTS do
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nextCheck[i] = -1
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nextCheck[i] = -1
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end
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end
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local buttonSize = 40
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local _G = _G
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local _G = _G
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Breakables.optionsFrame = {}
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Breakables.optionsFrame = {}
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@ -55,6 +57,8 @@ function Breakables:OnInitialize()
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hideEqManagerItems = true,
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hideEqManagerItems = true,
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hide = false,
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hide = false,
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hideInCombat = false,
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hideInCombat = false,
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buttonScale = 1,
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fontSize = 10,
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}
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}
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}
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}
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self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults)
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self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults)
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@ -269,6 +273,44 @@ function Breakables:GetOptions()
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end,
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end,
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order = 4,
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order = 4,
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},
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},
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buttonScale = {
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type = 'range',
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name = L["Button scale"],
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desc = L["This will scale the size of each button up or down."],
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min = 0.1,
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max = 2,
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step = 0.01,
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get = function(info)
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return self.settings.buttonScale
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end,
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set = function(info, v)
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self.settings.buttonScale = v
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Breakables:ApplyScale()
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78buttonScale|r to " .. tostring(self.settings.buttonScale))
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end
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end,
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order = 5,
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},
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fontSize = {
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type = 'range',
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name = L["Font size"],
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desc = L["This sets the size of the text that shows how many items you have to break."],
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min = 4,
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max = 90,
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step = 1,
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get = function(info)
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return self.settings.fontSize
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end,
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set = function(info, v)
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self.settings.fontSize = v
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Breakables:ApplyScale()
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if info.uiType == "cmd" then
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print("|cff33ff99Breakables|r: set |cffffff78fontSize|r to " .. tostring(self.settings.fontSize))
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end
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end,
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order = 6,
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},
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},
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},
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}
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}
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@ -323,8 +365,8 @@ function Breakables:CreateButtonFrame()
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self.buttonFrame.icon = self.buttonFrame:CreateTexture(nil, "BACKGROUND")
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self.buttonFrame.icon = self.buttonFrame:CreateTexture(nil, "BACKGROUND")
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end
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end
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if CanMill or CanProspect or CanDisenchant then
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if CanMill or CanProspect or CanDisenchant then
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self.buttonFrame:SetWidth(40)
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self.buttonFrame:SetWidth(buttonSize * self.settings.buttonScale)
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self.buttonFrame:SetHeight(40)
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self.buttonFrame:SetHeight(buttonSize * self.settings.buttonScale)
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self.buttonFrame:EnableMouse(true)
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self.buttonFrame:EnableMouse(true)
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self.buttonFrame:RegisterForClicks("LeftButtonUp")
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self.buttonFrame:RegisterForClicks("LeftButtonUp")
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@ -347,6 +389,24 @@ function Breakables:CreateButtonFrame()
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end
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end
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end
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end
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function Breakables:ApplyScale()
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if not self.buttonFrame then
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return
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end
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-- yes, setscale exists...but it was scaling buttonFrame and breakableButtons differently for some reason. this works better.
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self.buttonFrame:SetWidth(buttonSize * self.settings.buttonScale)
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self.buttonFrame:SetHeight(buttonSize * self.settings.buttonScale)
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if self.breakableButtons then
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for i=1,#self.breakableButtons do
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self.breakableButtons[i]:SetWidth(buttonSize * self.settings.buttonScale)
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self.breakableButtons[i]:SetHeight(buttonSize * self.settings.buttonScale)
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self.breakableButtons[i].text:SetFont(NumberFont_Outline_Med:GetFont(), self.settings.fontSize, "OUTLINE")
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end
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end
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end
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function Breakables:OnMouseDown()
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function Breakables:OnMouseDown()
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if IsShiftKeyDown() then
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if IsShiftKeyDown() then
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self.buttonFrame:StartMoving()
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self.buttonFrame:StartMoving()
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@ -409,8 +469,8 @@ function Breakables:FindBreakables(bag)
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btn = self.breakableButtons[numBreakableStacks]
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btn = self.breakableButtons[numBreakableStacks]
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btn:SetPoint("LEFT", numBreakableStacks == 1 and self.buttonFrame or self.breakableButtons[numBreakableStacks - 1], "RIGHT")
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btn:SetPoint("LEFT", numBreakableStacks == 1 and self.buttonFrame or self.breakableButtons[numBreakableStacks - 1], "RIGHT")
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btn:SetWidth(40)
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btn:SetWidth(buttonSize * self.settings.buttonScale)
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btn:SetHeight(40)
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btn:SetHeight(buttonSize * self.settings.buttonScale)
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btn:EnableMouse(true)
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btn:EnableMouse(true)
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btn:RegisterForClicks("AnyUp")
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btn:RegisterForClicks("AnyUp")
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@ -424,7 +484,7 @@ function Breakables:FindBreakables(bag)
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btn.text = btn:CreateFontString()
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btn.text = btn:CreateFontString()
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btn.text:SetPoint("BOTTOM", btn, "BOTTOM", 0, 2)
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btn.text:SetPoint("BOTTOM", btn, "BOTTOM", 0, 2)
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end
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end
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btn.text:SetFont(NumberFont_Outline_Med:GetFont(), 10, "OUTLINE")
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btn.text:SetFont(NumberFont_Outline_Med:GetFont(), self.settings.fontSize, "OUTLINE")
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if not btn.icon then
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if not btn.icon then
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btn.icon = btn:CreateTexture(nil, "BACKGROUND")
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btn.icon = btn:CreateTexture(nil, "BACKGROUND")
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