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- Actually fixed True Iron Ore showing up as prospectable.
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@ -20,7 +20,7 @@ local AdditionalMillableItems = {
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109129,
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}
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local UnMillableItems = {
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local UnProspectableItems = {
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109119, -- WoD True Iron Ore
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}
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@ -946,10 +946,10 @@ function Breakables:FindBreakablesInSlot(bagId, slotId)
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end
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end
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if CanMill and millable then
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for i=1,#UnMillableItems do
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if UnMillableItems[i] == itemId then
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millable = false
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if CanProspect and prospectable then
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for i=1,#UnProspectableItems do
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if UnProspectableItems[i] == itemId then
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prospectable = false
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end
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end
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end
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