229 Commits

Author SHA1 Message Date
3f0637641a - Clear the tooltip when we receive a new item and we recently clicked a breakables button. This isn't ideal since we could be clearing out a tooltip that should stay or clearing out a tooltip not related to our mod, but it's probably better than keeping a stale tooltip around for something like a disenchant when the user hasn't moved the mouse away from the button since breaking something. 2015-06-27 22:11:20 -05:00
6d5d518a8b - Moved compatible-with to 5.x from 4.x 2015-02-25 22:49:45 -06:00
d2895bed6a - TOC bump for 6.1 1.3.20 2015-02-24 17:18:02 -06:00
d2154a350a - Actually fixed True Iron Ore showing up as prospectable. 1.3.19 2014-12-29 17:16:02 -06:00
a41810c663 - Hide garrison follower armor items by hiding any item that doesn't come back with an equip slot. Hopefully doesn't produce any false positives. 1.3.18 2014-12-26 15:22:52 -06:00
da5e9500f8 - Block True Iron Ore from showing up as millable. 2014-12-18 10:40:58 -06:00
53704888fa Disabled global "herb"-type item acceptance since it, as expected, flags false positives. Instead we're whitelisting WoD herbs by item id. 1.3.17 2014-11-22 02:37:20 -06:00
db1819c49f Now considering all items with sub-type "Herb" to be millable. Again. I'm sure it won't cause any problems. Nope. 1.3.16 2014-11-16 15:34:28 -06:00
fb83c4db4a - Added check for the "Herb" keyword on a tooltip line for millable items since apparently WoD herbs don't say "Millable". Cool. 2014-11-14 16:22:13 -06:00
33e52dc2f6 - Switched from LibButtonFacade to Masque. (ticket #20) 1.3.15 2014-11-08 01:07:57 -06:00
74e54e9537 - Added MoP lockbox/junkbox that I apparently missed before now. 1.3.14 2014-10-14 12:56:51 -05:00
abea50f496 Updated TOC to patch 6.0 1.3.13 2014-10-13 01:41:47 -05:00
2a8bbfcda6 - TOC update for 5.4 1.3.12 2013-09-10 14:50:26 +00:00
b970542bfe - Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting). 2013-07-30 01:45:37 +00:00
8edeeed9e1 - Removed debug print added in last commit.
- Added option to hide tabards from the list of breakables. (ticket #16)
2013-07-27 17:43:06 +00:00
7c19e414e7 - Only display items the player is capable of disenchanting. 2013-07-27 16:39:18 +00:00
4e65efadff - Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked. 2013-07-26 05:40:43 +00:00
fea232d8ae - Fixed GetEnchantingLevel() to work without requiring the user to open his/her professions window first. This isn't used yet; committing the fixed function to work on later. 2013-07-18 21:29:35 +00:00
993b99e7be - Search the first 15 lines instead of the first 5 lines for the "Soulbound" descriptor since apparently item cards have gotten stupidly long these days. 1.3.11 2013-05-30 21:49:45 +00:00
0442d560d5 - Added lockboxes to the pickable items list. (ticket #17) 2013-05-30 21:24:38 +00:00
e5968d9441 - Updated TOC for 5.3 1.3.10 2013-05-23 19:49:27 +00:00
814e0ca54f - 5.2 TOC update 1.3.9 2013-03-06 18:08:31 +00:00
610f1559fe - TOC increased for 5.1 1.3.8 2012-11-28 01:41:03 +00:00
140502e508 - Added MoP junkboxes.
- Removed optimization that was trivially excluding items whose type/sub-type didn't match expected since MoP ore/herbs aren't categorized properly.
1.3.7
2012-11-11 19:46:58 +00:00
302478f872 - Added X-Compatible-With 40300. 1.3.6 2012-08-27 19:06:10 +00:00
a1263947f0 - Updated TOC for 5.0. 2012-08-27 17:52:08 +00:00
1e45bfe622 - 4.3 toc update 1.3.5 2011-11-29 19:39:09 +00:00
26d83c425b - 4.2 toc update 1.3.4 2011-06-28 15:08:37 +00:00
8e6867ed44 - toc update 1.3.3 2011-04-27 00:49:05 +00:00
a9f1b24563 - drycoded fix to ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2 2011-01-31 21:13:56 +00:00
a20c5fe54f - moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9) 2011-01-03 05:47:44 +00:00
e22f4ef334 - added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)
- fixed herbs, ore, and disenchanting to update breakable item counts immediately upon the next BAG_UPDATE instead of throttling
2011-01-02 07:07:52 +00:00
c20dabea47 - properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size. 1.3.2 2010-12-15 04:19:56 +00:00
fa59e6137d - fixed a bug where the tooltip could be completely wrong or empty sometimes 1.3.1 2010-12-14 06:22:16 +00:00
c3ee55d04c - fixed ace library load order such that acegui loads before aceconfig (since ACD requires acegui) 1.3 2010-12-12 06:39:17 +00:00
f22c064472 - added extra info to the button tooltips to explain general usage 2010-12-12 06:31:06 +00:00
5628e8d289 - minor garbage/performance fixes 2010-12-12 06:22:04 +00:00
cf128a6a87 - added spell tooltip to profession button 2010-12-12 06:14:37 +00:00
dbd7d69459 - added ButtonFacade support (ticket #7) 2010-12-12 05:54:41 +00:00
ef4fc31fa6 - added option to specify which direction the buttons grow toward by Slayman's request 2010-12-12 01:23:02 +00:00
b6556dc98d - enabled new target-item/spell attributes for secure buttons as they're The Right Solution™ instead of hacking together a macro 2010-12-09 07:31:40 +00:00
64a7e73ec0 - drycoded a more foolproof method of breaking items by setting the target-item attribute and using type "spell" instead of "macro". commented for now as i haven't been able to test it. just wanted to get the changes submitted to look at later 2010-12-08 21:39:07 +00:00
30e6b021dd - don't show heirloom items as disenchantable 2010-11-05 00:25:48 +00:00
a701b935b0 - fixed bar position not being saved/restored properly when moved out of the upper left section of the screen (using GetLeft()/GetTop() now instead of GetPoint()) 1.2.2 2010-10-21 00:22:25 +00:00
4158971161 - trying to figure out why settings aren't saving/loading for some users but work for me 2010-10-20 18:04:12 +00:00
1741f54321 - fix for reported error popping up 1.2.1 2010-10-12 12:45:33 +00:00
f93465037d - removed x-compat 1.2 2010-10-12 04:11:42 +00:00
f9971a7818 - toc bump to 4.0 2010-10-12 02:49:09 +00:00
59fd3c320d - fixed version of earlier commit that allows multiple breakable bars if the player has more than one of the supported professions.
- also added code to properly save the location of each bar independently
2010-10-07 01:04:43 +00:00
4bc72649f2 - drycode attempt at creating one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting. not tested in game at all 2010-10-06 21:24:19 +00:00