mirror of
https://github.com/parnic/breakables.git
synced 2025-06-16 17:40:13 -05:00
1683 lines
48 KiB
Lua
1683 lines
48 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("Breakables", false)
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Breakables = LibStub("AceAddon-3.0"):NewAddon("Breakables", "AceConsole-3.0", "AceEvent-3.0")
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local babbleInv = LibStub("LibBabble-Inventory-3.0"):GetLookupTable()
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local LBF = LibStub("Masque", true)
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local lbfGroup
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local IsArtifactRelicItem, GetBagName, GetContainerNumSlots, GetContainerItemInfo, GetContainerItemLink =
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IsArtifactRelicItem, GetBagName, GetContainerNumSlots, GetContainerItemInfo, GetContainerItemLink
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if not IsArtifactRelicItem then
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IsArtifactRelicItem = function()
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return false
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end
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end
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if C_Container then
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GetBagName = C_Container.GetBagName
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GetContainerNumSlots = C_Container.GetContainerNumSlots
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GetContainerItemInfo = C_Container.GetContainerItemInfo
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GetContainerItemLink = C_Container.GetContainerItemLink
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end
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local WowVer = select(4, GetBuildInfo())
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local IsClassic = false
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local IsClassicBC = false
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local IsClassicWrath = false
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if GetClassicExpansionLevel then
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IsClassic = GetClassicExpansionLevel() == 0
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IsClassicBC = GetClassicExpansionLevel() == 1
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IsClassicWrath = GetClassicExpansionLevel() == 2
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else
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IsClassic = WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC
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IsClassicBC = false
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IsClassicWrath = false
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if WOW_PROJECT_ID and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then
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if not LE_EXPANSION_LEVEL_CURRENT or LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_BURNING_CRUSADE then
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IsClassicBC = true
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elseif LE_EXPANSION_LEVEL_CURRENT == LE_EXPANSION_WRATH_OF_THE_LICH_KING then
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IsClassicWrath = true
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end
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elseif WOW_PROJECT_WRATH_CLASSIC and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC then
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IsClassicWrath = true
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end
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end
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local ShouldHookTradeskillUpdate = WowVer < 80000
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local ShouldShowTabardControls = WowVer >= 80000
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local UseNonNativeEqManagerChecks = WowVer < 80000
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local IgnoreEnchantingSkillLevelForDisenchant = WowVer >= 80000
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local MillingId = 51005
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local MillingItemSubType = babbleInv["Herb"]
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local MillingItemSecondarySubType = babbleInv["Other"]
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local CanMill = false
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local AdditionalMillableItems = {
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-- WoD herbs
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109124,
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109125,
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109126,
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109127,
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109128,
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109129,
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-- Legion herbs
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124101,
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124102,
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124103,
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124104,
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124105,
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124106,
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128304,
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151565,
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-- BfA herbs
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152505,
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152506,
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152507,
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152508,
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152509,
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152510,
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152511,
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168487,
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-- Shadowlands herbs
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168586, -- rising glory
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168589, -- marrowroot
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170554, -- vigil's torch
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168583, -- widowbloom
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169701, -- death blossom
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171315, -- nightshade
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187699, -- first flower, 9.2.0
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}
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local AdditionalProspectableItems = {
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-- Legion ore
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123918,
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123919,
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151564,
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-- BfA ore
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152512,
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152513,
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152579,
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168185,
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-- Shadowlands ore
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171828, -- laestrite
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171833, -- elethium
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171829, -- solenium
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171830, -- oxxein
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171831, -- phaedrum
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171832, -- sinvyr
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187700, -- progenium ore, 9.2.0
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}
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local MassMilling = {
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-- wod
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[109124] = 190381,
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[109125] = 190382,
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[109126] = 190383,
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[109127] = 190384,
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[109128] = 190385,
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[109129] = 190386,
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-- legion
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[124101] = 209658,
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[124102] = 209659,
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[124103] = 209660,
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[124104] = 209661,
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[124105] = 209662,
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[124106] = 209664,
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[128304] = 210116,
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[151565] = 247861,
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-- shadowlands
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[168586] = 311417,
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[168589] = 311416,
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[170554] = 311414,
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[168583] = 311415,
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[169701] = 311413,
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[171315] = 311418,
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[187699] = 359490,
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}
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local HerbCombineItems = {
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-- MoP
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97619, -- torn green tea leaf
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97620, -- rain poppy petal
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97621, -- silkweed stem
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97622, -- snow lily petal
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97623, -- fool's cap spores
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97624, -- desecrated herb pod
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-- WoD
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109624, -- broken frostweed stem
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109625, -- broken fireweed stem
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109626, -- gorgrond flytrap ichor
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109627, -- starflower petal
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109628, -- nagrand arrowbloom petal
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109629, -- talador orchid petal
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-- shadowlands
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169550, -- rising glory petal
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168591, -- marrowroot petal
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169699, -- vigil's torch petal
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169698, -- widowbloom petal
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169700, -- death blossom petal
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169697, -- nightshade petal
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}
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local UnProspectableItems = {
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109119, -- WoD True Iron Ore
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}
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local ProspectingId = 31252
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local ProspectingItemSubType = babbleInv["Metal & Stone"]
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local CanProspect = false
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local OreCombineItems = {
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-- MoP
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97512, -- ghost iron nugget
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97546, -- kyparite fragment
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90407, -- sparkling shard
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-- WoD
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109991, -- true iron nugget
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109992, -- blackrock fragment
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}
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local DisenchantId = 13262
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local DisenchantTypes = {babbleInv["Armor"], babbleInv["Weapon"]}
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local CanDisenchant = false
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local EnchantingProfessionId = 333
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local AdditionalDisenchantableItems = {
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137195, -- highmountain armor
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}
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local PickLockId = 1804
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local PickableItems = {
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16882, -- battered junkbox
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16883, -- worn junkbox
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16884, -- sturdy junkbox
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16885, -- heavy junkbox
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29569, -- strong junkbox
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43575, -- reinforced junkbox
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63349, -- flame-scarred junkbox
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88165, -- vine-cracked junkbox
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106895, -- iron-bound junkbox
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4632, -- ornate bronze lockbox
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4633, -- heavy bronze lockbox
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4634, -- iron lockbox
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4636, -- strong iron lockbox
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4637, -- steel lockbox
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4638, -- reinforced steel lockbox
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5758, -- mithril lockbox
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5759, -- throium lockbox
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5760, -- eternium lockbox
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31952, -- khorium lockbox
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43622, -- froststeel lockbox
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43624, -- titanium lockbox
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45986, -- tiny titanium lockbox
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68729, -- elementium lockbox
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88567, -- ghost iron lockbox
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116920, -- true steel lockbox
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121331, -- leystone lockbox
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169475, -- barnacled lockbox
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-- shadowlands
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179311, -- venthyr
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180532, -- maldraxxi
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180533, -- kyrian
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180522, -- night fae
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186161, -- stygian lockbox, 9.1.0
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}
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local CanPickLock = false
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-- item rarity must meet or surpass this to be considered for disenchantability (is that a word?)
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local RARITY_UNCOMMON = 2
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local RARITY_RARE = 3
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local RARITY_EPIC = 4
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local RARITY_HEIRLOOM = 7
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local IDX_LINK = 1
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local IDX_COUNT = 2
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local IDX_TYPE = 3
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local IDX_TEXTURE = 4
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local IDX_BAG = 5
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local IDX_SLOT = 6
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local IDX_SUBTYPE = 7
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local IDX_LEVEL = 8
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local IDX_BREAKABLETYPE = 9
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local IDX_SOULBOUND = 10
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local IDX_NAME = 11
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local IDX_RARITY = 12
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local BREAKABLE_HERB = 1
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local BREAKABLE_ORE = 2
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local BREAKABLE_DE = 3
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local BREAKABLE_PICK = 4
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local BREAKABLE_COMBINE = 5
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local BagUpdateCheckDelay = 0.1
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local PickLockFinishedDelay = 1
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local nextCheck = {}
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for i=0,NUM_BAG_SLOTS do
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nextCheck[i] = -1
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end
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local buttonSize = 45
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local _G = _G
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local validGrowDirections = {L["Left"], L["Right"], L["Up"], L["Down"]}
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-- can be 1, 2, or 3 (in the case of a rogue with pick lock)
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local numEligibleProfessions = 0
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local showingTooltip = nil
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Breakables.optionsFrame = {}
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Breakables.justClicked = false
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Breakables.justClickedBag = -1
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Breakables.justClickedSlot = -1
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Breakables.justPickedBag = -1
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Breakables.justPickedSlot = -1
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function Breakables:OnInitialize()
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self.defaults = {
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profile = {
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buttonFrameLeft = {100, 100},
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buttonFrameTop = {700, 650},
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hideIfNoBreakables = true,
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maxBreakablesToShow = 5,
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showSoulbound = false,
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hideEqManagerItems = true,
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hide = false,
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hideInCombat = false,
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hideInPetBattle = true,
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buttonScale = 1,
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fontSize = 11,
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growDirection = 2,
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ignoreList = {},
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showTooltipForBreakables = true,
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showTooltipForProfession = true,
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}
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}
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self.db = LibStub("AceDB-3.0"):New("BreakablesDB", self.defaults, true)
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self.settings = self.db.profile
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self:RegisterChatCommand("brk", "OnSlashCommand")
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if type(self.settings.buttonFrameLeft) ~= "table" then
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local old = self.settings.buttonFrameLeft
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self.settings.buttonFrameLeft = {}
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self.settings.buttonFrameLeft[1] = old
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self.settings.buttonFrameLeft[2] = self.defaults.profile.buttonFrameLeft[2]
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end
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if type(self.settings.buttonFrameTop) ~= "table" then
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local old = self.settings.buttonFrameTop
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self.settings.buttonFrameTop = {}
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self.settings.buttonFrameTop[1] = old
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self.settings.buttonFrameTop[2] = self.defaults.profile.buttonFrameTop[2]
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end
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self:InitLDB()
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end
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function Breakables:ButtonFacadeCallback(Group, SkinID, Gloss, Backdrop, Colors, Disabled)
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if not Group then
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self.settings.SkinID = SkinID
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self.settings.Gloss = Gloss
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self.settings.Backdrop = Backdrop
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self.settings.Colors = Colors
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end
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end
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function Breakables:InitLDB()
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local LDB = LibStub and LibStub("LibDataBroker-1.1", true)
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if (LDB) then
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local ldbButton = LDB:NewDataObject("Breakables", {
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type = "launcher",
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text = L["Breakables"],
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icon = "Interface\\Icons\\ability_warrior_sunder",
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OnClick = function(button, msg)
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self:OnSlashCommand()
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end,
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})
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if ldbButton then
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function ldbButton:OnTooltipShow()
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self:AddLine(L["Breakables"] .. " @project-version@")
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self:AddLine(L["Click to open Breakables options."], 1, 1, 1)
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end
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end
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end
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end
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function Breakables:SetCapabilities()
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CanMill = IsUsableSpell(GetSpellInfo(MillingId))
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CanProspect = IsUsableSpell(GetSpellInfo(ProspectingId))
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CanDisenchant = IsUsableSpell(GetSpellInfo(DisenchantId))
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CanPickLock = IsUsableSpell(GetSpellInfo(PickLockId))
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end
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function Breakables:OnSpellsChanged()
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local couldMill = CanMill
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local couldProspect = CanProspect
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local couldDisenchant = CanDisenchant
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local couldPick = CanPickLock
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self:SetCapabilities()
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if couldMill ~= CanMill or couldProspect ~= CanProspect or couldDisenchant ~= CanDisenchant or couldPick ~= CanPickLock then
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self:SetupButtons()
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end
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end
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function Breakables:OnEnable()
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self:SetCapabilities()
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self.EnchantingLevel = 0
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LibStub("AceConfig-3.0"):RegisterOptionsTable("Breakables", self:GetOptions(), "breakables")
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self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Breakables")
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if LBF then
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LBF:Register("Breakables", self.ButtonFacadeCallback, self)
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lbfGroup = LBF:Group("Breakables")
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if lbfGroup then
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lbfGroup:ReSkin()
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end
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end
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self:RegisterEvents()
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self:SetupButtons()
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end
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local canBreakSomething = function()
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return CanMill or CanProspect or CanDisenchant or CanPickLock
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end
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function Breakables:SetupButtons()
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numEligibleProfessions = 0
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if canBreakSomething() then
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if CanMill then
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numEligibleProfessions = numEligibleProfessions + 1
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end
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if CanProspect then
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numEligibleProfessions = numEligibleProfessions + 1
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end
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if CanDisenchant then
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numEligibleProfessions = numEligibleProfessions + 1
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self:GetEnchantingLevel()
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end
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if CanPickLock then
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numEligibleProfessions = numEligibleProfessions + 1
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end
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self:CreateButtonFrame()
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if self.settings.hide then
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self:ToggleButtonFrameVisibility(false)
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else
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self:FindBreakables()
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end
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if not self.frame.OnUpdateFunc then
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self.frame.OnUpdateFunc = function() self:CheckShouldFindBreakables() end
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end
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self.frame:SetScript("OnUpdate", self.frame.OnUpdateFunc)
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else
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self:CreateButtonFrame()
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end
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end
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function Breakables:ToggleButtonFrameVisibility(show)
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for i=1,numEligibleProfessions do
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if self.buttonFrame[i] then
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if show == nil then
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show = not self.buttonFrame[i]:IsVisible()
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end
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if not show then
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self.buttonFrame[i]:Hide()
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else
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self.buttonFrame[i]:Show()
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end
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end
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end
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end
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function Breakables:RegisterEvents()
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-- would have used ITEM_PUSH here, but that seems to fire after looting and before the bag actually gets the item
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-- another alternative is to parse the chat msg, but that seems lame...however, that should only fire once as opposed to BAG_UPDATE's potential double-fire
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self:RegisterEvent("BAG_UPDATE", "OnItemReceived")
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self:RegisterEvent("PLAYER_REGEN_DISABLED", "OnEnterCombat")
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self:RegisterEvent("PLAYER_REGEN_ENABLED", "OnLeaveCombat")
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self:RegisterEvent("MODIFIER_STATE_CHANGED", "FindBreakables")
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self:RegisterEvent("SPELLS_CHANGED", "OnSpellsChanged")
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if ShouldHookTradeskillUpdate then
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self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeSkillUpdate")
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end
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "OnSpellCastSucceeded")
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if UnitCanPetBattle then
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self:RegisterEvent("PET_BATTLE_OPENING_START", "PetBattleStarted")
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self:RegisterEvent("PET_BATTLE_OVER", "PetBattleEnded")
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end
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end
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function Breakables:OnModifierChanged()
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if showingTooltip ~= nil and not self.bCombat then
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self:OnEnterBreakableButton(showingTooltip)
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end
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end
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function Breakables:OnDisable()
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self:UnregisterAllEvents()
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self.frame:SetScript("OnUpdate", nil)
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end
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function Breakables:OnSlashCommand(input)
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InterfaceOptionsFrame_OpenToCategory(self.optionsFrame)
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end
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function Breakables:OnItemReceived(event, bag)
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if self.justClicked then
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self:FindBreakables()
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self.justClicked = false
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self:OnLeaveProfessionButton()
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elseif not bag or bag >= 0 then
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nextCheck[bag] = GetTime() + BagUpdateCheckDelay
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end
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end
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function Breakables:CheckShouldFindBreakables()
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local latestTime = -1
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for i=0,#nextCheck do
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if nextCheck[i] and nextCheck[i] > latestTime then
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latestTime = nextCheck[i]
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end
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end
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if latestTime > 0 and latestTime <= GetTime() then
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self:FindBreakables()
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for i=0,#nextCheck do
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nextCheck[i] = -1
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end
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end
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end
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function Breakables:OnEnterCombat()
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self.bCombat = true
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if self.settings.hideInCombat then
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self:ToggleButtonFrameVisibility(false)
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end
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end
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function Breakables:OnLeaveCombat()
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self.bCombat = false
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if self.bPendingUpdate or self.settings.hideInCombat then
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self.bPendingUpdate = false
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self:FindBreakables()
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end
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end
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function Breakables:OnTradeSkillUpdate()
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if not CanDisenchant then
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return
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end
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self:GetEnchantingLevel()
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self:FindBreakables()
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end
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function Breakables:OnSpellCastSucceeded(evt, unit, guid, spell)
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if spell ~= PickLockId or not CanPickLock then
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return
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end
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|
|
|
self.justPickedBag = self.justClickedBag
|
|
self.justPickedSlot = self.justClickedSlot
|
|
|
|
self:FindBreakables()
|
|
nextCheck[0] = GetTime() + PickLockFinishedDelay
|
|
end
|
|
|
|
function Breakables:PetBattleStarted()
|
|
if self.settings.hideInPetBattle then
|
|
self:ToggleButtonFrameVisibility(false)
|
|
end
|
|
end
|
|
|
|
function Breakables:PetBattleEnded()
|
|
self:ToggleButtonFrameVisibility(true)
|
|
end
|
|
|
|
function Breakables:FindLevelOfProfessionIndex(idx)
|
|
if idx ~= nil then
|
|
local name, texture, rank, maxRank, numSpells, spelloffset, skillLine = GetProfessionInfo(idx)
|
|
return skillLine, rank
|
|
end
|
|
end
|
|
|
|
function Breakables:GetEnchantingLevel()
|
|
if GetProfessions then
|
|
local prof1, prof2 = GetProfessions()
|
|
|
|
local skillId, rank = self:FindLevelOfProfessionIndex(prof1)
|
|
if skillId ~= nil and skillId == EnchantingProfessionId then
|
|
self.EnchantingLevel = rank
|
|
else
|
|
skillId, rank = self:FindLevelOfProfessionIndex(prof2)
|
|
if skillId ~= nil and skillId == EnchantingProfessionId then
|
|
self.EnchantingLevel = rank
|
|
end
|
|
end
|
|
elseif GetSkillLineInfo then
|
|
for i=1,100 do
|
|
local skillName, header, isExpanded, skillRank, numTempPoints, skillModifier, skillMaxRank, isAbandonable, stepCost, rankCost, minLevel, skillCostType = GetSkillLineInfo(i)
|
|
if skillName == babbleInv["Enchanting"] then
|
|
self.EnchantingLevel = skillRank
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function GetIgnoreListOptions()
|
|
local ret = {}
|
|
|
|
for k,v in pairs(Breakables.settings.ignoreList) do
|
|
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(k)
|
|
if texture ~= nil and name ~= nil then
|
|
ret[k] = ("|T%s:0|t %s"):format(texture, name)
|
|
end
|
|
end
|
|
|
|
return ret
|
|
end
|
|
|
|
local function IsIgnoringAnything()
|
|
for k,v in pairs(Breakables.settings.ignoreList) do
|
|
if v ~= nil then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function Breakables:GetOptions()
|
|
local opts = {
|
|
name = L["Breakables"],
|
|
handler = Breakables,
|
|
type = "group",
|
|
args = {
|
|
intro = {
|
|
type = "description",
|
|
fontSize = "small",
|
|
name = L["Welcome"],
|
|
order = 0,
|
|
},
|
|
mainSettings = {
|
|
name = L["Settings"],
|
|
type = "group",
|
|
order = 1,
|
|
args = {
|
|
hideAlways = {
|
|
type = "toggle",
|
|
name = L["Hide bar"],
|
|
desc = L["This will completely hide the breakables bar whether you have anything to break down or not. Note that you can toggle this in a macro using the /breakables command as well."],
|
|
get = function(info)
|
|
return self.settings.hide
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.hide = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78maxBreakables|r to " .. tostring(self.settings.hide))
|
|
end
|
|
self:ToggleButtonFrameVisibility(not v)
|
|
if not v then
|
|
self:FindBreakables()
|
|
end
|
|
end,
|
|
order = 1
|
|
},
|
|
hideNoBreakables = {
|
|
type = "toggle",
|
|
name = L["Hide if no breakables"],
|
|
desc = L["Whether or not to hide the action bar if no breakables are present in your bags"],
|
|
get = function(info)
|
|
return self.settings.hideIfNoBreakables
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.hideIfNoBreakables = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78hideIfNoBreakables|r to " .. tostring(self.settings.hideIfNoBreakables))
|
|
end
|
|
self:FindBreakables()
|
|
end,
|
|
order = 2,
|
|
},
|
|
hideInCombat = {
|
|
type = "toggle",
|
|
name = L["Hide during combat"],
|
|
desc = L["Whether or not to hide the breakables bar when you enter combat and show it again when leaving combat."],
|
|
get = function(info)
|
|
return self.settings.hideInCombat
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.hideInCombat = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78hideInCombat|r to " .. tostring(self.settings.hideInCombat))
|
|
end
|
|
end,
|
|
order = 3,
|
|
},
|
|
maxBreakables = {
|
|
type = 'range',
|
|
name = L["Max number to display"],
|
|
desc = L["How many breakable buttons to display next to the profession button at maximum"],
|
|
min = 1,
|
|
max = 50,
|
|
step = 1,
|
|
get = function(info)
|
|
return self.settings.maxBreakablesToShow
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.maxBreakablesToShow = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78maxBreakables|r to " .. tostring(self.settings.maxBreakablesToShow))
|
|
end
|
|
self:FindBreakables()
|
|
end,
|
|
order = 4,
|
|
},
|
|
buttonScale = {
|
|
type = 'range',
|
|
name = L["Button scale"],
|
|
desc = L["This will scale the size of each button up or down."],
|
|
min = 0.1,
|
|
max = 2,
|
|
step = 0.01,
|
|
get = function(info)
|
|
return self.settings.buttonScale
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.buttonScale = v
|
|
Breakables:ApplyScale()
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78buttonScale|r to " .. tostring(self.settings.buttonScale))
|
|
end
|
|
end,
|
|
order = 5,
|
|
},
|
|
fontSize = {
|
|
type = 'range',
|
|
name = L["Font size"],
|
|
desc = L["This sets the size of the text that shows how many items you have to break."],
|
|
min = 4,
|
|
max = 90,
|
|
step = 1,
|
|
get = function(info)
|
|
return self.settings.fontSize
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.fontSize = v
|
|
Breakables:ApplyScale()
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78fontSize|r to " .. tostring(self.settings.fontSize))
|
|
end
|
|
end,
|
|
order = 6,
|
|
},
|
|
growDirection = {
|
|
type = 'select',
|
|
name = L["Button grow direction"],
|
|
desc = L["This controls which direction the breakable buttons grow toward."],
|
|
values = validGrowDirections,
|
|
get = function()
|
|
return self.settings.growDirection
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.growDirection = v
|
|
self:FindBreakables()
|
|
end,
|
|
order = 7,
|
|
},
|
|
showTooltipForBreakables = {
|
|
type = "toggle",
|
|
name = L["Show tooltip on breakables"],
|
|
desc = L["Whether or not to show an item tooltip when hovering over a breakable item button."],
|
|
get = function(info)
|
|
return self.settings.showTooltipForBreakables
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.showTooltipForBreakables = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForBreakables|r to " .. tostring(self.settings.showTooltipForBreakables))
|
|
end
|
|
end,
|
|
order = 8,
|
|
},
|
|
showTooltipForProfession = {
|
|
type = "toggle",
|
|
name = L["Show tooltip on profession"],
|
|
desc = L["Whether or not to show an item tooltip when hovering over a profession button on the Breakables bar."],
|
|
get = function(info)
|
|
return self.settings.showTooltipForProfession
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.showTooltipForProfession = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78showTooltipForProfession|r to " .. tostring(self.settings.showTooltipForProfession))
|
|
end
|
|
end,
|
|
order = 9,
|
|
},
|
|
ignoreList = {
|
|
type = 'multiselect',
|
|
name = L["Ignore list"],
|
|
desc = L["Items that have been right-clicked to exclude from the breakable list. Un-check the box to remove the item from the ignore list."],
|
|
get = function(info, key)
|
|
return true
|
|
end,
|
|
set = function(info, key)
|
|
Breakables.settings.ignoreList[key] = nil
|
|
Breakables:FindBreakables()
|
|
end,
|
|
confirm = function()
|
|
return L["Are you sure you want to remove this item from the ignore list?"]
|
|
end,
|
|
values = GetIgnoreListOptions,
|
|
hidden = function() return not IsIgnoringAnything() end,
|
|
order = 30,
|
|
},
|
|
clearIgnoreList = {
|
|
type = 'execute',
|
|
func = function()
|
|
for k,v in pairs(Breakables.settings.ignoreList) do
|
|
Breakables.settings.ignoreList[k] = nil
|
|
end
|
|
Breakables:FindBreakables()
|
|
end,
|
|
name = L["Clear ignore list"],
|
|
confirm = function()
|
|
return L["Are you sure you want to clear the ignore list?"]
|
|
end,
|
|
hidden = function() return not IsIgnoringAnything() end,
|
|
order = 31,
|
|
},
|
|
showSoulbound = {
|
|
type = "toggle",
|
|
name = L["Show soulbound items"],
|
|
desc = L["Whether or not to display soulbound items as breakables."],
|
|
get = function(info)
|
|
return self.settings.showSoulbound
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.showSoulbound = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78showSoulbound|r to " .. tostring(self.settings.showSoulbound))
|
|
end
|
|
self:FindBreakables()
|
|
end,
|
|
hidden = function()
|
|
return not CanDisenchant
|
|
end,
|
|
order = 20,
|
|
},
|
|
},
|
|
},
|
|
reset = {
|
|
name = L["Reset"],
|
|
type = "group",
|
|
order = 2,
|
|
args = {
|
|
resetPlacement = {
|
|
type = "execute",
|
|
name = L["Reset placement"],
|
|
desc = L["Resets where the buttons are placed on the screen to the default location."],
|
|
func = function()
|
|
self.settings.buttonFrameLeft = self.defaults.profile.buttonFrameLeft
|
|
self.settings.buttonFrameTop = self.defaults.profile.buttonFrameTop
|
|
self:CreateButtonFrame()
|
|
end,
|
|
order = 30,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
}
|
|
|
|
if GetNumEquipmentSets or C_EquipmentSet then
|
|
opts.args.mainSettings.args.hideEqManagerItems = {
|
|
type = "toggle",
|
|
name = L["Hide Eq. Mgr items"],
|
|
desc = L["Whether or not to hide items that are part of an equipment set in the game's equipment manager."],
|
|
get = function(info)
|
|
return self.settings.hideEqManagerItems
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.hideEqManagerItems = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78hideEqManagerItems|r to " .. tostring(self.settings.hideEqManagerItems))
|
|
end
|
|
self:FindBreakables()
|
|
end,
|
|
hidden = function()
|
|
return not CanDisenchant and not self.settings.showSoulbound
|
|
end,
|
|
order = 21,
|
|
}
|
|
end
|
|
|
|
if ShouldShowTabardControls then
|
|
opts.args.mainSettings.args.hideTabards = {
|
|
type = "toggle",
|
|
name = L["Hide Tabards"],
|
|
desc = L["Whether or not to hide tabards from the disenchantable items list."],
|
|
get = function(info)
|
|
return self.settings.hideTabards
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.hideTabards = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78hideTabards|r to " .. tostring(self.settings.hideTabards))
|
|
end
|
|
self:FindBreakables()
|
|
end,
|
|
order = 22,
|
|
}
|
|
end
|
|
|
|
if not IgnoreEnchantingSkillLevelForDisenchant then
|
|
opts.args.mainSettings.args.ignoreEnchantingSkillLevel = {
|
|
type = "toggle",
|
|
name = L["Ignore Enchanting skill level"],
|
|
desc = L["Whether or not items should be shown when Breakables thinks you don't have the appropriate skill level to disenchant it."],
|
|
get = function(info)
|
|
return self.settings.ignoreEnchantingSkillLevel
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.ignoreEnchantingSkillLevel = v
|
|
self:FindBreakables()
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78ignoreEnchantingSkillLevel|r to " .. tostring(self.settings.ignoreEnchantingSkillLevel))
|
|
end
|
|
end,
|
|
order = 10,
|
|
}
|
|
end
|
|
|
|
if UnitCanPetBattle then
|
|
opts.args.mainSettings.args.hideInPetBattle = {
|
|
type = "toggle",
|
|
name = L["Hide during pet battles"],
|
|
desc = L["Whether or not to hide the breakables bar when you enter a pet battle."],
|
|
get = function(info)
|
|
return self.settings.hideInPetBattle
|
|
end,
|
|
set = function(info, v)
|
|
self.settings.hideInPetBattle = v
|
|
if info.uiType == "cmd" then
|
|
print("|cff33ff99Breakables|r: set |cffffff78hideInPetBattle|r to " .. tostring(self.settings.hideInPetBattle))
|
|
end
|
|
end,
|
|
order = 3.5,
|
|
}
|
|
end
|
|
|
|
return opts
|
|
end
|
|
|
|
function Breakables:CreateButtonFrame()
|
|
if not self.frame then
|
|
self.frame = CreateFrame("Frame", nil, UIParent)
|
|
end
|
|
self.frame:SetScale(self.settings.buttonScale)
|
|
if not self.buttonFrame then
|
|
self.buttonFrame = {}
|
|
end
|
|
|
|
for i=numEligibleProfessions+1,#self.buttonFrame do
|
|
self.buttonFrame[i]:ClearAllPoints()
|
|
self.buttonFrame[i]:Hide()
|
|
end
|
|
|
|
for i=1,numEligibleProfessions do
|
|
if not self.buttonFrame[i] then
|
|
self.buttonFrame[i] = CreateFrame("Button", "BREAKABLES_BUTTON_FRAME"..i, self.frame, "SecureActionButtonTemplate")
|
|
end
|
|
local frame = self.buttonFrame[i]
|
|
frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.settings.buttonFrameLeft[i], self.settings.buttonFrameTop[i])
|
|
|
|
if CanMill and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_HERB) then
|
|
frame.type = BREAKABLE_HERB
|
|
elseif CanDisenchant and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_DE) then
|
|
frame.type = BREAKABLE_DE
|
|
elseif CanProspect and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_ORE) then
|
|
frame.type = BREAKABLE_ORE
|
|
elseif CanPickLock and (i == 1 or self.buttonFrame[1].type ~= BREAKABLE_PICK) then
|
|
frame.type = BREAKABLE_PICK
|
|
end
|
|
|
|
if frame.type then
|
|
frame:SetWidth(buttonSize)
|
|
frame:SetHeight(buttonSize)
|
|
|
|
frame:EnableMouse(true)
|
|
frame:RegisterForClicks("LeftButtonUp", "LeftButtonDown")
|
|
|
|
if not frame.OnMouseDownFunc then
|
|
frame.OnMouseDownFunc = function(frame) self:OnMouseDown(frame) end
|
|
end
|
|
if not frame.OnMouseUpFunc then
|
|
frame.OnMouseUpFunc = function(frame) self:OnMouseUp(frame) end
|
|
end
|
|
|
|
frame:SetMovable(true)
|
|
frame:RegisterForDrag("LeftButton")
|
|
frame:SetScript("OnMouseDown", frame.OnMouseDownFunc)
|
|
frame:SetScript("OnMouseUp", frame.OnMouseUpFunc)
|
|
frame:SetClampedToScreen(true)
|
|
|
|
local spellName, _, texture = GetSpellInfo(self:GetSpellIdFromProfessionButton(frame.type))
|
|
|
|
frame:SetAttribute("type1", "spell")
|
|
frame:SetAttribute("spell1", spellName)
|
|
|
|
if not lbfGroup then
|
|
frame:SetNormalTexture(texture)
|
|
else
|
|
frame.icon = frame:CreateTexture(frame:GetName().."Icon", "BACKGROUND")
|
|
frame.icon:SetTexture(texture)
|
|
|
|
lbfGroup:AddButton(frame)
|
|
end
|
|
|
|
if not frame.OnEnterFunc then
|
|
frame.OnEnterFunc = function(this) self:OnEnterProfessionButton(this) end
|
|
end
|
|
if not frame.OnLeaveFunc then
|
|
frame.OnLeaveFunc = function() self:OnLeaveProfessionButton() end
|
|
end
|
|
|
|
frame:SetScript("OnEnter", frame.OnEnterFunc)
|
|
frame:SetScript("OnLeave", frame.OnLeaveFunc)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Breakables:GetSpellIdFromProfessionButton(itemType, itemId)
|
|
if itemType == BREAKABLE_HERB and itemId ~= nil then
|
|
if MassMilling[itemId] ~= nil and IsPlayerSpell(MassMilling[itemId]) then
|
|
--return MassMilling[itemId]
|
|
end
|
|
end
|
|
|
|
if itemType == BREAKABLE_COMBINE then
|
|
return nil
|
|
end
|
|
|
|
return (itemType == BREAKABLE_HERB and MillingId)
|
|
or (itemType == BREAKABLE_ORE and ProspectingId)
|
|
or (itemType == BREAKABLE_DE and DisenchantId)
|
|
or PickLockId
|
|
end
|
|
|
|
function Breakables:ApplyScale()
|
|
if not self.buttonFrame then
|
|
return
|
|
end
|
|
self.frame:SetScale(self.settings.buttonScale)
|
|
|
|
for i=1,numEligibleProfessions do
|
|
if self.breakableButtons[i] then
|
|
for j=1,#self.breakableButtons[i] do
|
|
self.breakableButtons[i][j].text:SetFont(NumberFont_Outline_Med:GetFont(), self.settings.fontSize, "OUTLINE")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Breakables:OnMouseDown(frame)
|
|
if IsShiftKeyDown() then
|
|
frame:StartMoving()
|
|
end
|
|
end
|
|
|
|
function Breakables:OnMouseUp(frame)
|
|
frame:StopMovingOrSizing()
|
|
|
|
local frameNum = 1
|
|
for i=1,numEligibleProfessions do
|
|
if self.buttonFrame[i] == frame then
|
|
frameNum = i
|
|
break
|
|
end
|
|
end
|
|
|
|
self.settings.buttonFrameLeft[frameNum] = frame:GetLeft()
|
|
self.settings.buttonFrameTop[frameNum] = frame:GetTop()
|
|
end
|
|
|
|
local function IgnoreFunc(self, button)
|
|
if button == "RightButton" and not InCombatLockdown() then
|
|
Breakables.settings.ignoreList[self.itemId] = true
|
|
Breakables:FindBreakables()
|
|
LibStub("AceConfigRegistry-3.0"):NotifyChange("Breakables")
|
|
end
|
|
end
|
|
|
|
function Breakables:FindBreakables(bag)
|
|
if self.settings.hide then
|
|
return
|
|
end
|
|
|
|
if not canBreakSomething() then
|
|
return
|
|
end
|
|
|
|
if self.bCombat then
|
|
self.bPendingUpdate = true
|
|
return
|
|
end
|
|
|
|
local foundBreakables = {}
|
|
local i=1
|
|
local numBreakableStacks = {}
|
|
|
|
for bagId=0,NUM_BAG_SLOTS do
|
|
-- this is where i tried to throttle updates...can't just yet since the full breakables list is rebuilt every time this function is called
|
|
-- consider ways of caching off the last-known state of all breakables
|
|
--if bag == nil or bag == bagId then
|
|
local found = self:FindBreakablesInBag(bagId)
|
|
for n=1,#found do
|
|
local addedToExisting = self:MergeBreakables(found[n], foundBreakables)
|
|
|
|
if not addedToExisting then
|
|
foundBreakables[i] = found[n]
|
|
i = i + 1
|
|
end
|
|
end
|
|
--end
|
|
end
|
|
|
|
self:SortBreakables(foundBreakables)
|
|
|
|
if not self.breakableButtons then
|
|
self.breakableButtons = {}
|
|
end
|
|
|
|
for i=1,#foundBreakables do
|
|
for j=1,numEligibleProfessions do
|
|
if not self.breakableButtons[j] then
|
|
self.breakableButtons[j] = {}
|
|
end
|
|
|
|
if not numBreakableStacks[j] then
|
|
numBreakableStacks[j] = 0
|
|
end
|
|
|
|
if (foundBreakables[i][IDX_BREAKABLETYPE] == self.buttonFrame[j].type or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_COMBINE and foundBreakables[i][IDX_COUNT] >= 10)) and numBreakableStacks[j] < self.settings.maxBreakablesToShow then
|
|
local isDisenchantable = self:BreakableIsDisenchantable(foundBreakables[i][IDX_TYPE], foundBreakables[i][IDX_LEVEL], foundBreakables[i][IDX_RARITY], foundBreakables[i][IDX_LINK])
|
|
local isLockedItem = foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_PICK
|
|
|
|
if (CanDisenchant and isDisenchantable) or (CanPickLock and isLockedItem) or (foundBreakables[i][IDX_COUNT] >= 5) then
|
|
numBreakableStacks[j] = numBreakableStacks[j] + 1
|
|
local btnIdx = numBreakableStacks[j]
|
|
|
|
local btn = self.breakableButtons[j][btnIdx]
|
|
if not self.breakableButtons[j][btnIdx] then
|
|
self.breakableButtons[j][btnIdx] = CreateFrame("Button", "BREAKABLES_BUTTON"..j.."-"..btnIdx, self.buttonFrame[j], "SecureActionButtonTemplate")
|
|
|
|
btn = self.breakableButtons[j][btnIdx]
|
|
|
|
if lbfGroup then
|
|
btn.icon = btn:CreateTexture(btn:GetName().."Icon", "BACKGROUND")
|
|
end
|
|
|
|
btn:SetWidth(buttonSize)
|
|
btn:SetHeight(buttonSize)
|
|
btn:EnableMouse(true)
|
|
btn:RegisterForClicks("AnyUp", "AnyDown")
|
|
|
|
btn:SetAttribute("type1", "spell")
|
|
|
|
if not btn.text then
|
|
btn.text = btn:CreateFontString()
|
|
btn.text:SetPoint("BOTTOM", btn, "BOTTOM", 0, 2)
|
|
end
|
|
btn.text:SetFont(NumberFont_Outline_Med:GetFont(), self.settings.fontSize, "OUTLINE")
|
|
|
|
btn:HookScript("OnClick", IgnoreFunc)
|
|
|
|
if lbfGroup then
|
|
lbfGroup:AddButton(btn)
|
|
end
|
|
end
|
|
|
|
btn.itemId = self:GetItemIdFromLink(foundBreakables[i][IDX_LINK])
|
|
|
|
local attachFrom = "LEFT"
|
|
local attachTo = "RIGHT"
|
|
if self.settings.growDirection then
|
|
if self.settings.growDirection == 1 then -- left
|
|
attachFrom = "RIGHT"
|
|
attachTo = "LEFT"
|
|
--elseif self.settings.growDirection == 2 then -- right
|
|
elseif self.settings.growDirection == 3 then -- up
|
|
attachFrom = "BOTTOM"
|
|
attachTo = "TOP"
|
|
elseif self.settings.growDirection == 4 then -- down
|
|
attachFrom = "TOP"
|
|
attachTo = "BOTTOM"
|
|
end
|
|
end
|
|
|
|
btn:ClearAllPoints()
|
|
btn:SetPoint(attachFrom, btnIdx == 1 and self.buttonFrame[j] or self.breakableButtons[j][btnIdx - 1], attachTo)
|
|
|
|
if not isDisenchantable then
|
|
local appendText = ""
|
|
if not isLockedItem then
|
|
local breakStackSize = 5
|
|
if foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_COMBINE then
|
|
breakStackSize = 10
|
|
end
|
|
appendText = " ("..(floor(foundBreakables[i][IDX_COUNT]/breakStackSize))..")"
|
|
end
|
|
|
|
btn.text:SetText(foundBreakables[i][IDX_COUNT] .. appendText)
|
|
end
|
|
|
|
local BreakableAbilityName = GetSpellInfo(self:GetSpellIdFromProfessionButton(foundBreakables[i][IDX_BREAKABLETYPE], self:GetItemIdFromLink(foundBreakables[i][IDX_LINK])))
|
|
--GetSpellInfo((foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_HERB and MillingId)
|
|
--or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_ORE and ProspectingId)
|
|
--or (foundBreakables[i][IDX_BREAKABLETYPE] == BREAKABLE_DE and DisenchantId)
|
|
--or PickLockId)
|
|
if BreakableAbilityName then
|
|
btn:SetAttribute("type1", "spell")
|
|
btn:SetAttribute("spell", BreakableAbilityName)
|
|
|
|
btn:SetAttribute("target-bag", foundBreakables[i][IDX_BAG])
|
|
btn:SetAttribute("target-slot", foundBreakables[i][IDX_SLOT])
|
|
else
|
|
btn:SetAttribute("type1", "item")
|
|
btn:SetAttribute("item", "item:" .. self:GetItemIdFromLink(foundBreakables[i][IDX_LINK]))
|
|
end
|
|
|
|
if lbfGroup then
|
|
btn.icon:SetTexture(foundBreakables[i][IDX_TEXTURE])
|
|
else
|
|
btn:SetNormalTexture(foundBreakables[i][IDX_TEXTURE])
|
|
end
|
|
btn.bag = foundBreakables[i][IDX_BAG]
|
|
btn.slot = foundBreakables[i][IDX_SLOT]
|
|
|
|
if not btn.OnEnterFunc then
|
|
btn.OnEnterFunc = function(this) self:OnEnterBreakableButton(this) end
|
|
end
|
|
if not btn.OnLeaveFunc then
|
|
btn.OnLeaveFunc = function() self:OnLeaveBreakableButton() end
|
|
end
|
|
if not btn.PostClickedFunc then
|
|
btn.PostClickedFunc = function(this) self:PostClickedBreakableButton(this) end
|
|
end
|
|
|
|
btn:SetScript("OnEnter", btn.OnEnterFunc)
|
|
btn:SetScript("OnLeave", btn.OnLeaveFunc)
|
|
btn:SetScript("PostClick", btn.PostClickedFunc)
|
|
|
|
btn:Show()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
for i=1,numEligibleProfessions do
|
|
if not numBreakableStacks[i] then
|
|
numBreakableStacks[i] = 0
|
|
end
|
|
|
|
if self.breakableButtons[i] and numBreakableStacks[i] < #self.breakableButtons[i] then
|
|
for j=numBreakableStacks[i]+1,#self.breakableButtons[i] do
|
|
self.breakableButtons[i][j]:Hide()
|
|
end
|
|
end
|
|
|
|
if self.buttonFrame[i] then
|
|
if numBreakableStacks[i] == 0 and self.settings.hideIfNoBreakables then
|
|
self.buttonFrame[i]:Hide()
|
|
else
|
|
self.buttonFrame[i]:Show()
|
|
end
|
|
end
|
|
end
|
|
|
|
if showingTooltip ~= nil then
|
|
self:OnEnterBreakableButton(showingTooltip)
|
|
end
|
|
end
|
|
|
|
function Breakables:OnEnterProfessionButton(btn)
|
|
local spellId = self:GetSpellIdFromProfessionButton(btn.type)
|
|
if spellId and self.settings.showTooltipForProfession then
|
|
GameTooltip:SetOwner(btn, "ANCHOR_BOTTOMLEFT")
|
|
GameTooltip:SetSpellByID(spellId)
|
|
|
|
GameTooltip:AddLine(" ")
|
|
GameTooltip:AddLine(L["Hold shift and left-click to drag the Breakables bar around."], 1, 1, 1, 1)
|
|
GameTooltip:Show()
|
|
end
|
|
end
|
|
|
|
function Breakables:OnLeaveProfessionButton()
|
|
GameTooltip:Hide()
|
|
end
|
|
|
|
function Breakables:OnEnterBreakableButton(this)
|
|
if self.settings.showTooltipForBreakables then
|
|
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
|
|
GameTooltip:SetBagItem(this.bag, this.slot)
|
|
|
|
GameTooltip:AddLine(" ")
|
|
GameTooltip:AddLine(L["You can click on this button to break this item without having to click on the profession button first."], 1, 1, 1, 1)
|
|
GameTooltip:AddLine(" ")
|
|
GameTooltip:AddLine(L["You can right-click on this button to ignore this item. Items can be unignored from the options screen."], 1, 1, 1, 1)
|
|
GameTooltip:Show()
|
|
showingTooltip = this
|
|
end
|
|
end
|
|
|
|
function Breakables:OnLeaveBreakableButton()
|
|
if showingTooltip then
|
|
GameTooltip:Hide()
|
|
showingTooltip = nil
|
|
end
|
|
end
|
|
|
|
function Breakables:PostClickedBreakableButton(this)
|
|
self.justClickedBag = this.bag
|
|
self.justClickedSlot = this.slot
|
|
|
|
if this.type == BREAKABLE_HERB or this.type == BREAKABLE_ORE or this.type == BREAKABLE_DE or this.type == BREAKABLE_COMBINE then
|
|
self.justClicked = true
|
|
end
|
|
end
|
|
|
|
function Breakables:FindBreakablesInBag(bagId)
|
|
local foundBreakables = {}
|
|
local i=1
|
|
|
|
if GetBagName(bagId) then
|
|
for slotId=1,GetContainerNumSlots(bagId) do
|
|
local found = self:FindBreakablesInSlot(bagId, slotId)
|
|
if found then
|
|
if bagId ~= self.justPickedBag or slotId ~= self.justPickedSlot then
|
|
local addedToExisting = self:MergeBreakables(found, foundBreakables)
|
|
|
|
if not addedToExisting then
|
|
foundBreakables[i] = found
|
|
i = i + 1
|
|
end
|
|
end
|
|
elseif bagId == self.justPickedBag and slotId == self.justPickedSlot then
|
|
self.justPickedBag = -1
|
|
self.justPickedSlot = -1
|
|
end
|
|
end
|
|
end
|
|
|
|
return foundBreakables
|
|
end
|
|
|
|
function Breakables:FindBreakablesInSlot(bagId, slotId)
|
|
if not self.myTooltip then
|
|
self.myTooltip = CreateFrame("GameTooltip", "BreakablesTooltip", nil, "GameTooltipTemplate")
|
|
self.myTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
|
|
end
|
|
|
|
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bagId, slotId)
|
|
if texture then
|
|
local itemLink = GetContainerItemLink(bagId, slotId)
|
|
local itemId = self:GetItemIdFromLink(itemLink)
|
|
if self.settings.ignoreList[itemId] then
|
|
return nil
|
|
end
|
|
|
|
local itemName, _, itemRarity, itemLevel, _, itemType, itemSubType, _, equipSlot, itemTexture, vendorPrice = GetItemInfo(itemLink)
|
|
|
|
self.myTooltip:SetBagItem(bagId, slotId)
|
|
|
|
if CanDisenchant and itemRarity and itemRarity >= RARITY_UNCOMMON and itemRarity < RARITY_HEIRLOOM
|
|
and self:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId) then
|
|
local i = 1
|
|
local soulbound = false
|
|
for i=1,15 do
|
|
if _G["BreakablesTooltipTextLeft"..i] then
|
|
local textLine = _G["BreakablesTooltipTextLeft"..i]:GetText()
|
|
if textLine == ITEM_SOULBOUND or textLine == ITEM_ACCOUNTBOUND or textLine == ITEM_BNETACCOUNTBOUND then
|
|
soulbound = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local isInEquipmentSet = false
|
|
if self.settings.hideEqManagerItems then
|
|
isInEquipmentSet = self:IsInEquipmentSet(itemId)
|
|
end
|
|
|
|
local isTabard = false
|
|
if self.settings.hideTabards then
|
|
isTabard = equipSlot == "INVTYPE_TABARD"
|
|
end
|
|
|
|
local shouldHideThisItem = (self.settings.hideEqManagerItems and isInEquipmentSet) or (self.settings.hideTabards and isTabard)
|
|
or equipSlot == nil or (equipSlot == "" and not IsArtifactRelicItem(itemLink))
|
|
|
|
if (not soulbound or self.settings.showSoulbound) and not shouldHideThisItem then
|
|
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_DE, soulbound, itemName, itemRarity}
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
local idx = 1
|
|
local millable = false
|
|
local prospectable = false
|
|
for idx=1,5 do
|
|
if _G["BreakablesTooltipTextLeft"..idx] then
|
|
if _G["BreakablesTooltipTextLeft"..idx]:GetText() == ITEM_MILLABLE then
|
|
millable = true
|
|
break
|
|
elseif _G["BreakablesTooltipTextLeft"..idx]:GetText() == ITEM_PROSPECTABLE then
|
|
prospectable = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if CanMill and not millable then
|
|
for i=1,#AdditionalMillableItems do
|
|
if AdditionalMillableItems[i] == itemId then
|
|
millable = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if CanProspect then
|
|
if not prospectable then
|
|
for i=1,#AdditionalProspectableItems do
|
|
if AdditionalProspectableItems[i] == itemId then
|
|
prospectable = true
|
|
end
|
|
end
|
|
end
|
|
if prospectable then
|
|
for i=1,#UnProspectableItems do
|
|
if UnProspectableItems[i] == itemId then
|
|
prospectable = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if CanMill --[[and (itemSubType == MillingItemSubType or itemSubType == MillingItemSecondarySubType)]] then
|
|
if millable then
|
|
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_HERB, false, itemName, itemRarity}
|
|
else
|
|
for i=1,#HerbCombineItems do
|
|
if HerbCombineItems[i] == itemId then
|
|
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_COMBINE, false, itemName, itemRarity}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if CanProspect --[[and itemSubType == ProspectingItemSubType]] then
|
|
if prospectable then
|
|
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_ORE, false, itemName, itemRarity}
|
|
else
|
|
for i=1,#OreCombineItems do
|
|
if OreCombineItems[i] == itemId then
|
|
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_COMBINE, false, itemName, itemRarity}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if CanPickLock and self:ItemIsPickable(itemId) and self:ItemIsLocked(bagId, slotId) then
|
|
return {itemLink, itemCount, itemType, itemTexture, bagId, slotId, itemSubType, itemLevel, BREAKABLE_PICK, false, itemName, itemRarity}
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function Breakables:ItemIsPickable(itemId)
|
|
for i=1,#PickableItems do
|
|
if PickableItems[i] == itemId then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
do
|
|
local regions = {}
|
|
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
|
|
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
|
|
|
|
local function makeTable(t, ...)
|
|
wipe(t)
|
|
for i = 1, select("#", ...) do
|
|
t[i] = select(i, ...)
|
|
end
|
|
end
|
|
|
|
function Breakables:ItemIsLocked(bagId, slotId)
|
|
tooltipBuffer:ClearLines()
|
|
tooltipBuffer:SetBagItem(bagId, slotId)
|
|
|
|
-- Grab all regions, stuff em into our table
|
|
makeTable(regions, tooltipBuffer:GetRegions())
|
|
|
|
-- Convert FontStrings to strings, replace anything else with ""
|
|
for i=1, #regions do
|
|
local region = regions[i]
|
|
if region:GetObjectType() == "FontString" then
|
|
if region:GetText() == LOCKED then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
end
|
|
|
|
function Breakables:IsInEquipmentSet(itemId)
|
|
if UseNonNativeEqManagerChecks and GetNumEquipmentSets then
|
|
for setIdx=1, GetNumEquipmentSets() do
|
|
local set = GetEquipmentSetInfo(setIdx)
|
|
local itemArray = GetEquipmentSetItemIDs(set)
|
|
|
|
for i=1, EQUIPPED_LAST do
|
|
if itemArray[i] and itemArray[i] == itemId then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
elseif C_EquipmentSet then
|
|
local sets = C_EquipmentSet.GetEquipmentSetIDs()
|
|
for k, v in ipairs(sets) do
|
|
local itemArray = C_EquipmentSet.GetItemIDs(v)
|
|
|
|
for i=1, EQUIPPED_LAST do
|
|
if itemArray[i] and itemArray[i] == itemId then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function Breakables:GetItemIdFromLink(itemLink)
|
|
local _, foundItemId = strsplit(":", itemLink)
|
|
return tonumber(foundItemId)
|
|
end
|
|
|
|
function Breakables:MergeBreakables(foundBreakable, breakableList)
|
|
for n=1,#breakableList do
|
|
if foundBreakable[IDX_LINK] == breakableList[n][IDX_LINK] then
|
|
-- always prefer the larger stack
|
|
if foundBreakable[IDX_COUNT] > breakableList[n][IDX_COUNT] then
|
|
breakableList[n][IDX_BAG] = foundBreakable[IDX_BAG]
|
|
breakableList[n][IDX_SLOT] = foundBreakable[IDX_SLOT]
|
|
end
|
|
breakableList[n][IDX_COUNT] = breakableList[n][IDX_COUNT] + foundBreakable[IDX_COUNT]
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function Breakables:SortBreakables(foundBreakables)
|
|
for i=1,#foundBreakables do
|
|
local iId = self:GetItemIdFromLink(foundBreakables[i][IDX_LINK])
|
|
for j=i,#foundBreakables do
|
|
local jId = self:GetItemIdFromLink(foundBreakables[j][IDX_LINK])
|
|
if iId < jId then
|
|
local temp = foundBreakables[i]
|
|
foundBreakables[i] = foundBreakables[j]
|
|
foundBreakables[j] = temp
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Breakables:BreakableIsDisenchantable(itemType, itemLevel, itemRarity, itemLink, itemId)
|
|
for i=1,#DisenchantTypes do
|
|
if DisenchantTypes[i] == itemType or IsArtifactRelicItem(itemLink) then
|
|
-- bfa+ no longer has skill level requirements for disenchanting
|
|
if IgnoreEnchantingSkillLevelForDisenchant then
|
|
return true
|
|
end
|
|
|
|
if self.settings.ignoreEnchantingSkillLevel then
|
|
return true
|
|
end
|
|
|
|
-- if we couldn't figure out the player's enchanting skill level, err on the side of showing stuff
|
|
if self.EnchantingLevel == 0 then
|
|
return true
|
|
end
|
|
|
|
-- account for WoD and higher no longer needing specific ilvl. numbers from http://wow.gamepedia.com/Item_level
|
|
if (itemRarity == RARITY_UNCOMMON and itemLevel >= 483)
|
|
or (itemRarity == RARITY_RARE and itemLevel >= 515)
|
|
or (itemRarity == RARITY_EPIC and itemLevel >= 640) then
|
|
return true
|
|
end
|
|
|
|
-- this is awful. is there an easier way? taken from www.wowpedia.org/Disenchanting
|
|
if itemRarity == RARITY_UNCOMMON then
|
|
if itemLevel <= 20 then
|
|
return self.EnchantingLevel >= 1
|
|
elseif itemLevel <= 25 then
|
|
return self.EnchantingLevel >= 25
|
|
elseif itemLevel <= 30 then
|
|
return self.EnchantingLevel >= 50
|
|
elseif itemLevel <= 35 then
|
|
return self.EnchantingLevel >= 75
|
|
elseif itemLevel <= 40 then
|
|
return self.EnchantingLevel >= 100
|
|
elseif itemLevel <= 45 then
|
|
return self.EnchantingLevel >= 125
|
|
elseif itemLevel <= 50 then
|
|
return self.EnchantingLevel >= 150
|
|
elseif itemLevel <= 55 then
|
|
return self.EnchantingLevel >= 175
|
|
elseif itemLevel <= 60 then
|
|
return self.EnchantingLevel >= 200
|
|
elseif itemLevel <= 99 then
|
|
return self.EnchantingLevel >= 225
|
|
elseif itemLevel <= 120 then
|
|
return self.EnchantingLevel >= 275
|
|
elseif itemLevel <= 150 then
|
|
return self.EnchantingLevel >= 325
|
|
elseif itemLevel <= 182 then
|
|
return self.EnchantingLevel >= 350
|
|
elseif itemLevel <= 318 then
|
|
return self.EnchantingLevel >= 425
|
|
elseif itemLevel <= 437 then
|
|
return self.EnchantingLevel >= 475
|
|
else
|
|
return self.EnchantingLevel >= 475
|
|
end
|
|
elseif itemRarity == RARITY_RARE then
|
|
if itemLevel <= 25 then
|
|
return self.EnchantingLevel >= 25
|
|
elseif itemLevel <= 30 then
|
|
return self.EnchantingLevel >= 50
|
|
elseif itemLevel <= 35 then
|
|
return self.EnchantingLevel >= 75
|
|
elseif itemLevel <= 40 then
|
|
return self.EnchantingLevel >= 100
|
|
elseif itemLevel <= 45 then
|
|
return self.EnchantingLevel >= 125
|
|
elseif itemLevel <= 50 then
|
|
return self.EnchantingLevel >= 150
|
|
elseif itemLevel <= 55 then
|
|
return self.EnchantingLevel >= 175
|
|
elseif itemLevel <= 60 then
|
|
return self.EnchantingLevel >= 200
|
|
elseif itemLevel <= 97 then
|
|
return self.EnchantingLevel >= 225
|
|
elseif itemLevel <= 115 then
|
|
return self.EnchantingLevel >= 275
|
|
elseif itemLevel <= 200 then
|
|
return self.EnchantingLevel >= 325
|
|
elseif itemLevel <= 346 then
|
|
return self.EnchantingLevel >= 450
|
|
elseif itemLevel <= 424 then
|
|
return self.EnchantingLevel >= 525
|
|
elseif itemLevel <= 463 then
|
|
return self.EnchantingLevel >= 550
|
|
else
|
|
return self.EnchantingLevel >= 550
|
|
end
|
|
elseif itemRarity == RARITY_EPIC then
|
|
if itemLevel <= 95 then
|
|
return self.EnchantingLevel >= 225
|
|
elseif itemLevel <= 164 then
|
|
return self.EnchantingLevel >= 300
|
|
elseif itemLevel <= 277 then
|
|
return self.EnchantingLevel >= 375
|
|
elseif itemLevel <= 416 then
|
|
return self.EnchantingLevel >= 475
|
|
elseif itemLevel <= 575 then
|
|
return self.EnchantingLevel >= 575
|
|
else
|
|
return self.EnchantingLevel >= 575
|
|
end
|
|
else
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
|
|
for i=1,#AdditionalDisenchantableItems do
|
|
if AdditionalDisenchantableItems[i] == itemId then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|