Version 0.2

- Added basic pet support
- Added configuration (via both console and Dewdrop)
- Fixed indexing problem with non-English clients
This commit is contained in:
iceroth
2006-07-21 09:11:03 +00:00
parent 772fe5a179
commit 0106530c98
17 changed files with 948 additions and 136 deletions

View File

@ -5,7 +5,7 @@ IceUnitBar.virtual = true
IceUnitBar.prototype.unit = nil
IceUnitBar.prototype.alive = nil
IceUnitBar.prototype.combat = nil
IceUnitBar.prototype.tapped = nil
IceUnitBar.prototype.health = nil
@ -18,6 +18,8 @@ IceUnitBar.prototype.manaPercentage = nil
IceUnitBar.prototype.unitClass = nil
IceUnitBar.prototype.hasPet = nil
-- Constructor --
function IceUnitBar.prototype:init(name, unit)
@ -41,27 +43,23 @@ function IceUnitBar.prototype:Enable()
self:RegisterEvent("PLAYER_ALIVE", "Alive")
self:RegisterEvent("PLAYER_DEAD", "Dead")
self:RegisterEvent("PLAYER_REGEN_DISABLED", "InCombat")
self:RegisterEvent("PLAYER_REGEN_ENABLED", "OutCombat")
self.alive = not UnitIsDeadOrGhost(self.unit)
self.combat = UnitAffectingCombat(self.unit)
end
-- OVERRIDE
function IceUnitBar.prototype:Redraw()
IceUnitBar.super.prototype.Redraw(self)
self:Update(self.unit)
end
-- 'Protected' methods --------------------------------------------------------
-- To be overridden
function IceUnitBar.prototype:Update(unit)
if (self.combat) then
self.alpha = IceElement.Alpha + 0.2
self.backgroundAlpha = IceBarElement.BackgroundAlpha
else
self.alpha = IceElement.Alpha
self.backgroundAlpha = IceBarElement.BackgroundAlpha
end
function IceUnitBar.prototype:Update()
IceUnitBar.super.prototype.Update(self)
self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit))
self.health = UnitHealth(self.unit)
@ -88,13 +86,3 @@ function IceUnitBar.prototype:Dead()
end
function IceUnitBar.prototype:InCombat()
self.combat = true
self:Update(self.unit)
end
function IceUnitBar.prototype:OutCombat()
self.combat = false
self:Update(self.unit)
end