mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Version 0.2
- Added basic pet support - Added configuration (via both console and Dewdrop) - Fixed indexing problem with non-English clients
This commit is contained in:
106
modules/PetHealth.lua
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106
modules/PetHealth.lua
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local AceOO = AceLibrary("AceOO-2.0")
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local PetHealth = AceOO.Class(IceUnitBar)
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-- Constructor --
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function PetHealth.prototype:init()
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PetHealth.super.prototype.init(self, "PetHealth", "pet")
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self:SetColor("petHealth", 37, 164, 30)
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end
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function PetHealth.prototype:GetDefaultSettings()
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local settings = PetHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -1
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settings["scale"] = 0.7
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return settings
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end
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-- OVERRIDE
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function PetHealth.prototype:GetOptions()
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local opts = PetHealth.super.prototype.GetOptions(self)
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opts["scale"] =
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{
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type = 'range',
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name = 'scale',
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desc = 'Scale of the bar',
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min = 0.2,
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max = 1,
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step = 0.05,
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get = function()
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return self.moduleSettings.scale
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end,
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set = function(value)
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self.moduleSettings.scale = value
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self:Redraw()
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end
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}
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return opts
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end
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-- OVERRIDE
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function PetHealth.prototype:CreateFrame()
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PetHealth.super.prototype.CreateFrame(self)
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self.frame:SetScale(self.moduleSettings.scale)
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local point, relativeTo, relativePoint, xoff, yoff = self.frame.bottomUpperText:GetPoint()
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if (point == "TOPLEFT") then
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point = "BOTTOMLEFT"
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else
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point = "BOTTOMRIGHT"
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end
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self.frame.bottomUpperText:ClearAllPoints()
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self.frame.bottomUpperText:SetPoint(point, relativeTo, relativePoint, 0, 0)
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end
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function PetHealth.prototype:Enable()
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PetHealth.super.prototype.Enable(self)
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self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
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self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
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self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
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self:RegisterEvent("UNIT_PET", "CheckPet");
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:CheckPet()
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end
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function PetHealth.prototype:CheckPet()
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if (UnitExists(self.unit)) then
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self.frame:Show()
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self:Update(self.unit)
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else
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self.frame:Hide()
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end
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end
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function PetHealth.prototype:Update(unit)
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PetHealth.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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local color = "petHealth"
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if not (self.alive) then
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color = "dead"
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end
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self:UpdateBar(self.health/self.maxHealth, color)
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self:SetBottomText1(self.healthPercentage)
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end
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-- Load us up
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PetHealth:new()
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