Renamed HarmonyPower to Chi

Updated readme link to the create-your-own-texture guide
This commit is contained in:
Parnic
2018-07-20 13:20:27 -05:00
parent 6445b424b3
commit 02ad6253d3
5 changed files with 14 additions and 6 deletions

View File

@ -7,9 +7,9 @@ if IceHUD.WowVer >= 80000 then
end
function HarmonyPower.prototype:init()
HarmonyPower.super.prototype.init(self, "HarmonyPower")
HarmonyPower.super.prototype.init(self, "Chi")
self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
self:SetDefaultColor("ChiNumeric", 218, 231, 31)
-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
self.runeCoords =
@ -22,7 +22,7 @@ function HarmonyPower.prototype:init()
{0.00390625, 0.08593750, 0.71093750, 0.87500000},
}
self.numRunes = 4
self.numericColor = "HarmonyPowerNumeric"
self.numericColor = "ChiNumeric"
if IceHUD.WowVer >= 50100 then
self.unitPower = SPELL_POWER_CHI
else