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Bugfixes
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@ -2,11 +2,16 @@ local AceOO = AceLibrary("AceOO-2.0")
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local PetHealth = AceOO.Class(IceUnitBar)
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PetHealth.prototype.happiness = nil
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-- Constructor --
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function PetHealth.prototype:init()
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PetHealth.super.prototype.init(self, "PetHealth", "pet")
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self:SetDefaultColor("PetHealth", 37, 164, 30)
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self:SetDefaultColor("PetHealthHappy", 37, 164, 30)
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self:SetDefaultColor("PetHealthContent", 164, 164, 30)
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self:SetDefaultColor("PetHealthUnhappy", 164, 30, 30)
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self.scalingEnabled = true
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end
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@ -48,14 +53,26 @@ function PetHealth.prototype:Enable(core)
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness")
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self:CheckPet()
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end
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function PetHealth.prototype:PetHappiness(unit)
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if (unit and (unit ~= self.unit)) then
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return
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end
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self.happiness = GetPetHappiness()
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self.happiness = self.happiness or 3 -- '3' means happy
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end
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function PetHealth.prototype:CheckPet()
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if (UnitExists(self.unit)) then
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self.frame:Show()
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self:PetHappiness(self.unit)
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self:Update(self.unit)
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else
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self.frame:Hide()
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@ -69,7 +86,13 @@ function PetHealth.prototype:Update(unit)
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return
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end
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local color = "PetHealth"
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local color = "PetHealthHappy"
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if (self.happiness == 2) then
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color = "PetHealthContent"
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elseif(self.happiness == 1) then
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color = "PetHealthUnhappy"
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end
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if not (self.alive) then
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color = "Dead"
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end
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