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https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Bugfixes
This commit is contained in:
@ -35,7 +35,7 @@ function IceCore.prototype:init()
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local defaultPreset = "RoundBar"
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local defaults = {
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gap = 150,
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verticalPos = -150,
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verticalPos = -50,
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scale = 0.9,
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alphaooc = 0.3,
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@ -3,7 +3,7 @@
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f -Ace2-|r
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## Notes: Another HUD mod
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## Version: 0.7.2 ($Revision$)
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## Version: 0.7.3 ($Revision$)
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## SavedVariables: IceCoreDB
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## OptionalDeps: Ace2, DewdropLib, FuBar_ToFu, DruidBar, SoleManax, MobHealth, SpellStatusLib
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## X-Category: UnitFrame
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@ -51,3 +51,4 @@ modules\ComboPoints.lua
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modules\CastBar.lua
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modules\MirrorBar.lua
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modules\TimerBar.lua
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@ -2,11 +2,16 @@ local AceOO = AceLibrary("AceOO-2.0")
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local PetHealth = AceOO.Class(IceUnitBar)
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PetHealth.prototype.happiness = nil
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-- Constructor --
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function PetHealth.prototype:init()
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PetHealth.super.prototype.init(self, "PetHealth", "pet")
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self:SetDefaultColor("PetHealth", 37, 164, 30)
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self:SetDefaultColor("PetHealthHappy", 37, 164, 30)
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self:SetDefaultColor("PetHealthContent", 164, 164, 30)
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self:SetDefaultColor("PetHealthUnhappy", 164, 30, 30)
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self.scalingEnabled = true
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end
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@ -49,13 +54,25 @@ function PetHealth.prototype:Enable(core)
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness")
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self:CheckPet()
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end
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function PetHealth.prototype:PetHappiness(unit)
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if (unit and (unit ~= self.unit)) then
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return
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end
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self.happiness = GetPetHappiness()
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self.happiness = self.happiness or 3 -- '3' means happy
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end
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function PetHealth.prototype:CheckPet()
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if (UnitExists(self.unit)) then
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self.frame:Show()
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self:PetHappiness(self.unit)
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self:Update(self.unit)
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else
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self.frame:Hide()
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@ -69,7 +86,13 @@ function PetHealth.prototype:Update(unit)
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return
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end
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local color = "PetHealth"
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local color = "PetHealthHappy"
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if (self.happiness == 2) then
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color = "PetHealthContent"
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elseif(self.happiness == 1) then
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color = "PetHealthUnhappy"
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end
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if not (self.alive) then
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color = "Dead"
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end
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@ -22,6 +22,7 @@ TargetInfo.prototype.level = nil
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TargetInfo.prototype.classification = nil
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TargetInfo.prototype.reaction = nil
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TargetInfo.prototype.tapped = nil
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TargetInfo.prototype.pvpRank = nil
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TargetInfo.prototype.isPlayer = nil
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@ -98,6 +99,26 @@ function TargetInfo.prototype:GetOptions()
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order = 32
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}
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opts["stackFontSize"] = {
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type = 'range',
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name = 'Stack Font Size',
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desc = 'Stack Font Size',
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get = function()
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return self.moduleSettings.stackFontSize
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end,
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set = function(v)
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self.moduleSettings.stackFontSize = v
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self:Redraw()
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end,
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min = 8,
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max = 20,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 32
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}
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opts["zoom"] = {
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type = 'range',
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name = 'Buff zoom',
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@ -164,9 +185,10 @@ end
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function TargetInfo.prototype:GetDefaultSettings()
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local defaults = TargetInfo.super.prototype.GetDefaultSettings(self)
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defaults["fontSize"] = 13
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defaults["stackFontSize"] = 11
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defaults["vpos"] = -50
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defaults["zoom"] = 0.2
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defaults["buffSize"] = 13
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defaults["zoom"] = 0.08
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defaults["buffSize"] = 14
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defaults["mouse"] = true
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return defaults
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end
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@ -180,6 +202,7 @@ function TargetInfo.prototype:Redraw()
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self:CreateFrame(true)
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self:TargetChanged()
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end
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end
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@ -384,12 +407,13 @@ function TargetInfo.prototype:CreateIconFrames(parent, direction, buffs, type)
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buffs[i].icon.texture:ClearAllPoints()
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buffs[i].icon.texture:SetAllPoints(buffs[i].icon)
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end
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buffs[i].icon.stack = self:FontFactory("Bold", 11, buffs[i].icon)
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buffs[i].icon.stack = self:FontFactory("Bold", self.moduleSettings.stackFontSize, buffs[i].icon)
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buffs[i].icon.stack:ClearAllPoints()
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buffs[i].icon.stack:SetPoint("BOTTOMRIGHT" , buffs[i].icon, "BOTTOMRIGHT", 1, -1)
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end
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buffs[i].id = i
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if (self.moduleSettings.mouse) then
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@ -423,8 +447,6 @@ function TargetInfo.prototype:UpdateBuffs()
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local alpha = buffTexture and 0.5 or 0
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self.frame.buffFrame.buffs[i].texture:SetTexture(0, 0, 0, alpha)
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self.frame.buffFrame.buffs[i].texture:SetVertexColor(color.r, color.g, color.b)
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--buffApplications = 2
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@ -519,6 +541,9 @@ function TargetInfo.prototype:TargetChanged()
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self.classLocale, self.classEnglish = UnitClass(target)
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self.isPlayer = UnitIsPlayer(target)
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local rank = UnitPVPRank(target)
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self.pvpRank = (rank >= 5) and rank-4 or nil
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local classification = UnitClassification(target)
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if (string.find(classification, "boss")) then
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self.classification = " |cffcc1111Boss|r"
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@ -601,10 +626,14 @@ function TargetInfo.prototype:TargetFaction(unit)
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if (UnitFactionGroup(target) ~= UnitFactionGroup("player")) then
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color = "ffff1010" -- hostile
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end
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self.pvp = " |c" .. color .. "PvP|r"
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self.pvp = " |c" .. color .. "PvP"
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else
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self.pvp = " |cff1010ffPvE|r"
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self.pvp = " |cff1010ffPvE"
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end
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-- add rank
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self.pvp = self.pvpRank and (self.pvp .. "/" .. self.pvpRank .. "|r") or (self.pvp .. "|r")
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else
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self.pvp = ""
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end
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