diff --git a/IceHUD.lua b/IceHUD.lua index bffd93d..cb93552 100644 --- a/IceHUD.lua +++ b/IceHUD.lua @@ -521,7 +521,7 @@ IceHUD.options = customBar = { type = 'execute', name = 'Create custom bar', - desc = 'Creates a new customized bar', + desc = 'Creates a new customized bar. This bar allows you to specify a buff or debuff to track on a variety of targets. Once that buff/debuff is applied, you will be able to watch it count down on the bar. You can create as many of these as you like.', func = function() IceHUD.IceCore:AddNewDynamicModule(IceCustomBar:new()) StaticPopup_Show("ICEHUD_CUSTOM_BAR_CREATED") @@ -532,7 +532,7 @@ IceHUD.options = customCount = { type = 'execute', name = 'Create custom counter', - desc = 'Creates a new customized counter', + desc = 'Creates a new customized counter. This counter allows you to specify a stacking buff or debuff to track on a variety of targets. A number or graphic (whichever you choose) will count the number of applications of the specified buff/debuff. You can create as many of these as you like.', func = function() IceHUD.IceCore:AddNewDynamicModule(IceCustomCount:new()) StaticPopup_Show("ICEHUD_CUSTOM_COUNTER_CREATED") @@ -543,7 +543,7 @@ IceHUD.options = customCD = { type = 'execute', name = 'Create cooldown bar', - desc = 'Creates a new customized ability cooldown bar', + desc = 'Creates a new customized ability cooldown bar. This bar will monitor the cooldown of the specified skill/spell so you know when it is available to be used again. You can create as many of these as you like.', func = function() IceHUD.IceCore:AddNewDynamicModule(IceCustomCDBar:new()) StaticPopup_Show("ICEHUD_CUSTOM_CD_CREATED")