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- adding 4 new modules care of Antumbra of Lothar server. Huge thanks to him for writing these!
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151
modules/GlobalCoolDown.lua
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151
modules/GlobalCoolDown.lua
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local AceOO = AceLibrary("AceOO-2.0")
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local GlobalCoolDown = AceOO.Class(IceBarElement)
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-- Constructor --
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function GlobalCoolDown.prototype:init()
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GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown", "player")
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self.moduleSettings = {}
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self.moduleSettings.barVisible = {bar = true, bg = false}
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self.moduleSettings.desiredLerpTime = 0
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self.moduleSettings.shouldAnimate = false
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self.unit = "player"
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self.startTime = nil
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self.duration = nil
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self.spellId = _FindSpellId(self:GetSpellName())
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self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1)
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function GlobalCoolDown.prototype:Enable(core)
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GlobalCoolDown.super.prototype.Enable(self, core)
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self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
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self:ScheduleRepeatingEvent(self.elementName, self.UpdateGlobalCoolDown, 0.05, self)
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self:Show(false)
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end
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function GlobalCoolDown.prototype:Disable(core)
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GlobalCoolDown.super.prototype.Disable(self, core)
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self:CancelScheduledEvent(self.elementName)
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end
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function GlobalCoolDown.prototype:GetSpellName()
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local defaultSpells = {
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ROGUE="Cheap Shot",
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PRIEST="Renew",
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DRUID="Rejuvenation",
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WARRIOR="Battle Shout",
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MAGE="Frost Armor",
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WARLOCK="Life Tap",
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PALADIN="Purify",
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SHAMAN="Lightning Shield",
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HUNTER="Serpent Sting"
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}
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local _, unitClass = UnitClass("player")
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return defaultSpells[unitClass]
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end
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-- OVERRIDE
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function GlobalCoolDown.prototype:GetDefaultSettings()
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local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = false
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 1
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = nil
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settings["lowThreshold"] = 0
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settings["barVisible"]["bg"] = false
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return settings
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end
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-- OVERRIDE
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function GlobalCoolDown.prototype:GetOptions()
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local opts = GlobalCoolDown.super.prototype.GetOptions(self)
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opts["shouldAnimate"] = nil
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opts["desiredLerpTime"] = nil
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opts["lowThreshold"] = nil
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opts["textSettings"] = nil
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return opts
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end
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-- 'Protected' methods --------------------------------------------------------
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function _FindSpellId(spellName)
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for tab = 1, 4 do
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local _, _, offset, numSpells = GetSpellTabInfo(tab)
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for i = (1+offset), (offset+numSpells) do
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local spell = GetSpellName(i, BOOKTYPE_SPELL)
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if spell:lower() == spellName:lower() then
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return i
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end
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end
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end
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return nil
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end
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function GlobalCoolDown.prototype:UpdateSpell()
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if not self.spellId then
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self.spellId = _FindSpellId(self:GetSpellName())
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end
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end
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function GlobalCoolDown.prototype:CooldownStateChanged()
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self:UpdateSpell()
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if not self.spellId then
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return
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end
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local start, dur = GetSpellCooldown(self.spellId, BOOKTYPE_SPELL)
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if dur > 0 and dur <= 1 then
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self.startTime = start
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self.duration = dur
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self.CurrScale = 1
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self.frame:SetFrameStrata("TOOLTIP")
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self:Show(true)
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self.frame.bg:SetAlpha(0)
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else
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self.duration = nil
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self.startTime = nil
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self:Show(false)
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end
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end
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function GlobalCoolDown.prototype:UpdateGlobalCoolDown()
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if (self.duration ~= nil) and (self.startTime ~= nil) then
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remaining = GetTime() - self.startTime
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if (remaining > self.duration) then
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self.duration = nil
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self.startTime = nil
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self:Show(false)
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else
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self:UpdateBar(1 - (remaining / self.duration), "GlobalCoolDown", 0.8)
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end
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else
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self:Show(false)
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end
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end
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-- Load us up
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IceHUD.GlobalCoolDown = GlobalCoolDown:new()
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