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- adding 4 new modules care of Antumbra of Lothar server. Huge thanks to him for writing these!
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101
modules/SliceAndDice.lua
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101
modules/SliceAndDice.lua
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local AceOO = AceLibrary("AceOO-2.0")
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local SliceAndDice = AceOO.Class(IceUnitBar)
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-- Constructor --
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function SliceAndDice.prototype:init()
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SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
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self.moduleSettings = {}
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self.moduleSettings.desiredLerpTime = 0
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self.moduleSettings.shouldAnimate = false
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self:SetDefaultColor("SliceAndDice", 0.75, 1, 0.2)
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function SliceAndDice.prototype:Enable(core)
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SliceAndDice.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_AURAS_CHANGED", "UpdateSliceAndDice")
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self:ScheduleRepeatingEvent(self.elementName, self.UpdateSliceAndDice, 0.1, self)
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self:Show(false)
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end
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function SliceAndDice.prototype:Disable(core)
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SliceAndDice.super.prototype.Disable(self, core)
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self:CancelScheduledEvent(self.elementName)
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end
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-- OVERRIDE
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function SliceAndDice.prototype:GetDefaultSettings()
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local settings = SliceAndDice.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = false
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = nil
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settings["lowThreshold"] = 0
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 4
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settings["upperText"]="SnD:#"
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return settings
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end
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-- OVERRIDE
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function SliceAndDice.prototype:GetOptions()
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local opts = SliceAndDice.super.prototype.GetOptions(self)
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opts["shouldAnimate"] = nil
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opts["desiredLerpTime"] = nil
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opts["lowThreshold"] = nil
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opts["textSettings"].args["lowerTextString"] = nil
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opts["textSettings"].args["lowerTextVisible"] = nil
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opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Slice and Dice seconds remaining."
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opts["textSettings"].args["lockLowerFontAlpha"] = nil
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return opts
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end
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-- 'Protected' methods --------------------------------------------------------
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function _GetBuffDuration(unitName, buffName)
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local i = 1
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local buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
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while buff do
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if (buff == buffName) then
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return duration, remaining
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end
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i = i + 1;
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buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
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end
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return nil, nil
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end
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function SliceAndDice.prototype:UpdateSliceAndDice()
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local duration, remaining = _GetBuffDuration("player", "Slice and Dice")
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if (duration ~= nil) and (remaining ~= nil) then
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self:Show(true)
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self:UpdateBar(remaining / duration, "SliceAndDice")
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formatString = self.moduleSettings.upperText or ''
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self:SetBottomText1(string.gsub(formatString, "#", tostring(floor(remaining))))
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else
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self:Show(false)
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end
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end
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local _, unitClass = UnitClass("player")
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-- Load us up
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if unitClass == "ROGUE" then
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IceHUD.SliceAndDice = SliceAndDice:new()
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end
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