- adding 4 new modules care of Antumbra of Lothar server. Huge thanks to him for writing these!

This commit is contained in:
Parnic
2008-04-18 05:57:09 +00:00
parent 3dc2f7f80f
commit 05a78758f9
5 changed files with 624 additions and 0 deletions

101
modules/SliceAndDice.lua Normal file
View File

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local AceOO = AceLibrary("AceOO-2.0")
local SliceAndDice = AceOO.Class(IceUnitBar)
-- Constructor --
function SliceAndDice.prototype:init()
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("SliceAndDice", 0.75, 1, 0.2)
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_AURAS_CHANGED", "UpdateSliceAndDice")
self:ScheduleRepeatingEvent(self.elementName, self.UpdateSliceAndDice, 0.1, self)
self:Show(false)
end
function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
-- OVERRIDE
function SliceAndDice.prototype:GetDefaultSettings()
local settings = SliceAndDice.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = nil
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 4
settings["upperText"]="SnD:#"
return settings
end
-- OVERRIDE
function SliceAndDice.prototype:GetOptions()
local opts = SliceAndDice.super.prototype.GetOptions(self)
opts["shouldAnimate"] = nil
opts["desiredLerpTime"] = nil
opts["lowThreshold"] = nil
opts["textSettings"].args["lowerTextString"] = nil
opts["textSettings"].args["lowerTextVisible"] = nil
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Slice and Dice seconds remaining."
opts["textSettings"].args["lockLowerFontAlpha"] = nil
return opts
end
-- 'Protected' methods --------------------------------------------------------
function _GetBuffDuration(unitName, buffName)
local i = 1
local buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
while buff do
if (buff == buffName) then
return duration, remaining
end
i = i + 1;
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
end
return nil, nil
end
function SliceAndDice.prototype:UpdateSliceAndDice()
local duration, remaining = _GetBuffDuration("player", "Slice and Dice")
if (duration ~= nil) and (remaining ~= nil) then
self:Show(true)
self:UpdateBar(remaining / duration, "SliceAndDice")
formatString = self.moduleSettings.upperText or ''
self:SetBottomText1(string.gsub(formatString, "#", tostring(floor(remaining))))
else
self:Show(false)
end
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" then
IceHUD.SliceAndDice = SliceAndDice:new()
end