mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- set the default bar texture back to roundbar
- split the buff/debuff filter into a buff filter and a debuff filter
This commit is contained in:
@ -45,7 +45,7 @@ end
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function IceCore.prototype:SetupDefaults()
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function IceCore.prototype:SetupDefaults()
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-- DEFAULT SETTINGS
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-- DEFAULT SETTINGS
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local defaultPreset = "CleanCurves"
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local defaultPreset = "RoundBar"
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self.defaults = {
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self.defaults = {
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gap = 150,
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gap = 150,
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verticalPos = -110,
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verticalPos = -110,
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@ -79,6 +79,14 @@ function IceTargetInfo.prototype:Enable(core)
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self.moduleSettings.myTagVersion = IceHUD.CurrTagVersion
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self.moduleSettings.myTagVersion = IceHUD.CurrTagVersion
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end
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end
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if self.moduleSettings.filterBuffs == nil
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and self.moduleSettings.filterDebuffs == nil
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and self.moduleSettings.filter ~= nil then
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self.moduleSettings.filterBuffs = self.moduleSettings.filter
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self.moduleSettings.filterDebuffs = self.moduleSettings.filter
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self.moduleSettings.filter = nil
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end
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self:RegisterFontStrings()
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self:RegisterFontStrings()
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end
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end
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@ -250,15 +258,15 @@ function IceTargetInfo.prototype:GetOptions()
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order = 35
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order = 35
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}
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}
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opts["filter"] = {
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opts["filterBuffs"] = {
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type = 'text',
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type = 'text',
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name = 'Filter buffs/debuffs',
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name = 'Filter buffs',
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desc = 'Toggles filtering buffs and debuffs (uses Blizzard default filter code)',
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desc = 'Toggles filtering buffs (uses Blizzard default filter code)',
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get = function()
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get = function()
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return self.moduleSettings.filter
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return self.moduleSettings.filterBuffs
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end,
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end,
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set = function(v)
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set = function(v)
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self.moduleSettings.filter = v
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self.moduleSettings.filterBuffs = v
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self:RedrawBuffs()
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self:RedrawBuffs()
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end,
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end,
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disabled = function()
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disabled = function()
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@ -268,6 +276,24 @@ function IceTargetInfo.prototype:GetOptions()
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order = 36
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order = 36
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}
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}
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opts["filterDebuffs"] = {
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type = 'text',
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name = 'Filter debuffs',
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desc = 'Toggles filtering debuffs (uses Blizzard default filter code)',
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get = function()
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return self.moduleSettings.filterDebuffs
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end,
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set = function(v)
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self.moduleSettings.filterDebuffs = v
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self:RedrawBuffs()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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validate = { "Never", "In Combat", "Always" },
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order = 36.1
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}
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opts["perRow"] = {
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opts["perRow"] = {
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type = 'range',
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type = 'range',
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name = 'Buffs / row',
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name = 'Buffs / row',
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@ -601,7 +627,8 @@ function IceTargetInfo.prototype:GetDefaultSettings()
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defaults["debuffGrowDirection"] = "Right"
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defaults["debuffGrowDirection"] = "Right"
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defaults["mouseTarget"] = true
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defaults["mouseTarget"] = true
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defaults["mouseBuff"] = true
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defaults["mouseBuff"] = true
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defaults["filter"] = "Never"
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defaults["filterBuffs"] = "Never"
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defaults["filterDebuffs"] = "Never"
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defaults["perRow"] = 10
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defaults["perRow"] = 10
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defaults["line1Tag"] = "[Name:HostileColor]"
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defaults["line1Tag"] = "[Name:HostileColor]"
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-- defaults["line2Tag"] = "[Level:DifficultyColor] [[IsPlayer ? Race ! CreatureType]:ClassColor] [[IsPlayer ? Class]:ClassColor] [[~PvP ? \"PvE\" ! \"PvP\"]:HostileColor] [IsLeader ? \"Leader\":Yellow] [InCombat ? \"Combat\":Red] [Classification]"
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-- defaults["line2Tag"] = "[Level:DifficultyColor] [[IsPlayer ? Race ! CreatureType]:ClassColor] [[IsPlayer ? Class]:ClassColor] [[~PvP ? \"PvE\" ! \"PvP\"]:HostileColor] [IsLeader ? \"Leader\":Yellow] [InCombat ? \"Combat\":Red] [Classification]"
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@ -976,13 +1003,22 @@ end
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function IceTargetInfo.prototype:UpdateBuffs()
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function IceTargetInfo.prototype:UpdateBuffs()
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local zoom = self.moduleSettings.zoom
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local zoom = self.moduleSettings.zoom
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local filter = false
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local filterBuffs = false
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local filterDebuffs = false
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if (self.moduleSettings.filter == "Always") then
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if (self.moduleSettings.filterBuffs == "Always") then
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filter = true
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filterBuffs = true
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elseif (self.moduleSettings.filter == "In Combat") then
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elseif (self.moduleSettings.filterBuffs == "In Combat") then
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if (UnitAffectingCombat("player")) then
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if (UnitAffectingCombat("player")) then
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filter = true
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filterBuffs = true
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end
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end
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if (self.moduleSettings.filterDebuffs == "Always") then
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filterDebuffs = true
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elseif (self.moduleSettings.filterDebuffs == "In Combat") then
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if (UnitAffectingCombat("player")) then
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filterDebuffs = true
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end
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end
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end
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end
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@ -993,12 +1029,12 @@ function IceTargetInfo.prototype:UpdateBuffs()
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local buffName, buffRank, buffTexture, buffApplications, buffType, buffDuration, buffTimeLeft, isFromMe, unitCaster;
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local buffName, buffRank, buffTexture, buffApplications, buffType, buffDuration, buffTimeLeft, isFromMe, unitCaster;
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if IceHUD.WowVer >= 30000 then
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if IceHUD.WowVer >= 30000 then
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buffName, buffRank, buffTexture, buffApplications, buffType, buffDuration, buffTimeLeft, unitCaster
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buffName, buffRank, buffTexture, buffApplications, buffType, buffDuration, buffTimeLeft, unitCaster
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= UnitAura(self.unit, i, "HELPFUL" .. (filter and "|PLAYER" or "")) --UnitBuff(self.unit, i, filter and not hostile)
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= UnitAura(self.unit, i, "HELPFUL" .. (filterBuffs and "|PLAYER" or "")) --UnitBuff(self.unit, i, filterBuffs and not hostile)
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isFromMe = (unitCaster == "player")
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isFromMe = (unitCaster == "player")
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else
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else
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buffName, buffRank, buffTexture, buffApplications, buffDuration, buffTimeLeft
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buffName, buffRank, buffTexture, buffApplications, buffDuration, buffTimeLeft
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= UnitBuff(self.unit, i, filter and not hostile)
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= UnitBuff(self.unit, i, filterBuffs and not hostile)
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isFromMe = buffDuration and buffTimeLeft
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isFromMe = buffDuration and buffTimeLeft
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end
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end
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@ -1015,11 +1051,11 @@ function IceTargetInfo.prototype:UpdateBuffs()
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for i = 1, IceCore.BuffLimit do
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for i = 1, IceCore.BuffLimit do
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local buffName, buffRank, buffTexture, buffApplications, debuffDispelType,
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local buffName, buffRank, buffTexture, buffApplications, debuffDispelType,
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debuffDuration, debuffTimeLeft, unitCaster = UnitAura(self.unit, i, "HARMFUL" .. (filter and "|PLAYER" or "")) --UnitDebuff(self.unit, i, filter and not hostile)
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debuffDuration, debuffTimeLeft, unitCaster = UnitAura(self.unit, i, "HARMFUL" .. (filterDebuffs and "|PLAYER" or "")) --UnitDebuff(self.unit, i, filterDebuffs and not hostile)
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local isFromMe = (unitCaster == "player")
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local isFromMe = (unitCaster == "player")
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if (buffTexture and (not hostile or not filter or (filter and debuffDuration))) then
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if (buffTexture and (not hostile or not filterDebuffs or (filterDebuffs and debuffDuration))) then
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local color = debuffDispelType and DebuffTypeColor[debuffDispelType] or DebuffTypeColor["none"]
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local color = debuffDispelType and DebuffTypeColor[debuffDispelType] or DebuffTypeColor["none"]
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local alpha = buffTexture and 1 or 0
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local alpha = buffTexture and 1 or 0
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