- set the default bar texture back to roundbar

- split the buff/debuff filter into a buff filter and a debuff filter
This commit is contained in:
Parnic
2010-04-23 04:36:18 +00:00
parent 5e326b68c6
commit 0605c66f6c
2 changed files with 52 additions and 16 deletions

View File

@ -45,7 +45,7 @@ end
function IceCore.prototype:SetupDefaults()
-- DEFAULT SETTINGS
local defaultPreset = "CleanCurves"
local defaultPreset = "RoundBar"
self.defaults = {
gap = 150,
verticalPos = -110,

View File

@ -79,6 +79,14 @@ function IceTargetInfo.prototype:Enable(core)
self.moduleSettings.myTagVersion = IceHUD.CurrTagVersion
end
if self.moduleSettings.filterBuffs == nil
and self.moduleSettings.filterDebuffs == nil
and self.moduleSettings.filter ~= nil then
self.moduleSettings.filterBuffs = self.moduleSettings.filter
self.moduleSettings.filterDebuffs = self.moduleSettings.filter
self.moduleSettings.filter = nil
end
self:RegisterFontStrings()
end
@ -250,15 +258,15 @@ function IceTargetInfo.prototype:GetOptions()
order = 35
}
opts["filter"] = {
opts["filterBuffs"] = {
type = 'text',
name = 'Filter buffs/debuffs',
desc = 'Toggles filtering buffs and debuffs (uses Blizzard default filter code)',
name = 'Filter buffs',
desc = 'Toggles filtering buffs (uses Blizzard default filter code)',
get = function()
return self.moduleSettings.filter
return self.moduleSettings.filterBuffs
end,
set = function(v)
self.moduleSettings.filter = v
self.moduleSettings.filterBuffs = v
self:RedrawBuffs()
end,
disabled = function()
@ -268,6 +276,24 @@ function IceTargetInfo.prototype:GetOptions()
order = 36
}
opts["filterDebuffs"] = {
type = 'text',
name = 'Filter debuffs',
desc = 'Toggles filtering debuffs (uses Blizzard default filter code)',
get = function()
return self.moduleSettings.filterDebuffs
end,
set = function(v)
self.moduleSettings.filterDebuffs = v
self:RedrawBuffs()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
validate = { "Never", "In Combat", "Always" },
order = 36.1
}
opts["perRow"] = {
type = 'range',
name = 'Buffs / row',
@ -601,7 +627,8 @@ function IceTargetInfo.prototype:GetDefaultSettings()
defaults["debuffGrowDirection"] = "Right"
defaults["mouseTarget"] = true
defaults["mouseBuff"] = true
defaults["filter"] = "Never"
defaults["filterBuffs"] = "Never"
defaults["filterDebuffs"] = "Never"
defaults["perRow"] = 10
defaults["line1Tag"] = "[Name:HostileColor]"
-- defaults["line2Tag"] = "[Level:DifficultyColor] [[IsPlayer ? Race ! CreatureType]:ClassColor] [[IsPlayer ? Class]:ClassColor] [[~PvP ? \"PvE\" ! \"PvP\"]:HostileColor] [IsLeader ? \"Leader\":Yellow] [InCombat ? \"Combat\":Red] [Classification]"
@ -976,13 +1003,22 @@ end
function IceTargetInfo.prototype:UpdateBuffs()
local zoom = self.moduleSettings.zoom
local filter = false
local filterBuffs = false
local filterDebuffs = false
if (self.moduleSettings.filter == "Always") then
filter = true
elseif (self.moduleSettings.filter == "In Combat") then
if (self.moduleSettings.filterBuffs == "Always") then
filterBuffs = true
elseif (self.moduleSettings.filterBuffs == "In Combat") then
if (UnitAffectingCombat("player")) then
filter = true
filterBuffs = true
end
end
if (self.moduleSettings.filterDebuffs == "Always") then
filterDebuffs = true
elseif (self.moduleSettings.filterDebuffs == "In Combat") then
if (UnitAffectingCombat("player")) then
filterDebuffs = true
end
end
@ -993,12 +1029,12 @@ function IceTargetInfo.prototype:UpdateBuffs()
local buffName, buffRank, buffTexture, buffApplications, buffType, buffDuration, buffTimeLeft, isFromMe, unitCaster;
if IceHUD.WowVer >= 30000 then
buffName, buffRank, buffTexture, buffApplications, buffType, buffDuration, buffTimeLeft, unitCaster
= UnitAura(self.unit, i, "HELPFUL" .. (filter and "|PLAYER" or "")) --UnitBuff(self.unit, i, filter and not hostile)
= UnitAura(self.unit, i, "HELPFUL" .. (filterBuffs and "|PLAYER" or "")) --UnitBuff(self.unit, i, filterBuffs and not hostile)
isFromMe = (unitCaster == "player")
else
buffName, buffRank, buffTexture, buffApplications, buffDuration, buffTimeLeft
= UnitBuff(self.unit, i, filter and not hostile)
= UnitBuff(self.unit, i, filterBuffs and not hostile)
isFromMe = buffDuration and buffTimeLeft
end
@ -1015,11 +1051,11 @@ function IceTargetInfo.prototype:UpdateBuffs()
for i = 1, IceCore.BuffLimit do
local buffName, buffRank, buffTexture, buffApplications, debuffDispelType,
debuffDuration, debuffTimeLeft, unitCaster = UnitAura(self.unit, i, "HARMFUL" .. (filter and "|PLAYER" or "")) --UnitDebuff(self.unit, i, filter and not hostile)
debuffDuration, debuffTimeLeft, unitCaster = UnitAura(self.unit, i, "HARMFUL" .. (filterDebuffs and "|PLAYER" or "")) --UnitDebuff(self.unit, i, filterDebuffs and not hostile)
local isFromMe = (unitCaster == "player")
if (buffTexture and (not hostile or not filter or (filter and debuffDuration))) then
if (buffTexture and (not hostile or not filterDebuffs or (filterDebuffs and debuffDuration))) then
local color = debuffDispelType and DebuffTypeColor[debuffDispelType] or DebuffTypeColor["none"]
local alpha = buffTexture and 1 or 0