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https://github.com/parnic/ice-hud.git
synced 2025-06-16 22:51:53 -05:00
- vehicle fixes! vehicles now regenerate mana/energy properly instead of relying on events to fire (which seem to be too slow)
- pet bar is now properly colored for all types of vehicles (was sometimes failing previously for vehicles with energy)
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@ -55,6 +55,7 @@ function PetMana.prototype:Enable(core)
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self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
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self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
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self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
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self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
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self:RegisterEvent("UNIT_PET", "CheckPet");
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self:RegisterEvent("UNIT_PET", "CheckPet");
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "CheckPet")
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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@ -73,8 +74,11 @@ end
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function PetMana.prototype:CheckPet()
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function PetMana.prototype:CheckPet()
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self:CheckForVehicle()
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if (UnitExists(self.unit)) then
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if (UnitExists(self.unit)) then
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self:Show(true)
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self:Show(true)
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self:ManaType(self.unit)
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self:Update(self.unit)
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self:Update(self.unit)
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else
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else
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self:Show(false)
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self:Show(false)
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@ -92,8 +96,49 @@ function PetMana.prototype:ManaType(unit)
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end
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end
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function PetMana.prototype:SetupOnUpdate(enable)
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if enable then
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self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
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else
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-- make sure the animation has a chance to finish filling up the bar before we cut it off completely
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if self.CurrScale ~= self.DesiredScale then
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self.frame:SetScript("OnUpdate", function() self:MyOnUpdate() end)
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else
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self.frame:SetScript("OnUpdate", nil)
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end
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end
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end
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function PetMana.prototype:MyOnUpdate()
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PetMana.super.prototype.MyOnUpdate(self)
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if self.CurrScale == self.DesiredScale then
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self:SetupOnUpdate(false)
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end
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end
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function PetMana.prototype:CheckForVehicle()
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local lastUnit = self.unit
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if UnitIsUnit("pet", "vehicle") or UnitHasVehicleUI("player") then
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self.unit = "vehicle"
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else
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self.unit = "pet"
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end
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if self.unit ~= lastUnit then
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self:ManaType(self.unit)
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end
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end
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function PetMana.prototype:Update(unit)
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function PetMana.prototype:Update(unit)
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self:CheckForVehicle()
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PetMana.super.prototype.Update(self)
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PetMana.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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if (unit and (unit ~= self.unit)) then
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return
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return
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end
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end
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@ -105,6 +150,13 @@ function PetMana.prototype:Update(unit)
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self:Show(true)
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self:Show(true)
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end
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end
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if (self.manaPercentage == 1 and self.manaType ~= 1 and self.manaType ~= 6)
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or (self.manaPercentage == 0 and (self.manaType == 1 or self.manaType == 6)) then
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self:SetupOnUpdate(false)
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elseif GetCVarBool("predictedPower") then
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self:SetupOnUpdate(true)
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end
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local color = "PetMana"
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local color = "PetMana"
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if (self.moduleSettings.scaleManaColor) then
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if (self.moduleSettings.scaleManaColor) then
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color = "ScaledManaColor"
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color = "ScaledManaColor"
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