From 06dcc7ce99424f81424d36c215fab4b48a1f39a3 Mon Sep 17 00:00:00 2001 From: Parnic Date: Sat, 28 Dec 2024 11:37:49 -0600 Subject: [PATCH] Fix imported profiles not saving across reloads --- IceHUD_Options/Options.lua | 1 + changelog.md | 4 ++++ this_version.md | 4 ++++ 3 files changed, 9 insertions(+) diff --git a/IceHUD_Options/Options.lua b/IceHUD_Options/Options.lua index 147100b..1cb28da 100644 --- a/IceHUD_Options/Options.lua +++ b/IceHUD_Options/Options.lua @@ -834,6 +834,7 @@ function IceHUD_Options:SetupProfileImportButtons() IceHUD:PreProfileChanged() IceHUD:populateDefaults(newTable, IceHUD.IceCore.defaults.profile) IceHUD.db.profile = IceHUD.deepcopy(newTable) + IceHUD.db.profiles[IceHUD.db:GetCurrentProfile()] = IceHUD.db.profile IceHUD:PostProfileChanged() end AceGUI:Release(widget) diff --git a/changelog.md b/changelog.md index bce3e2a..64f08b8 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,9 @@ # Changelog +v1.15.11: + +- Fix imported profiles not saving across reloads + v1.15.10: - Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent). diff --git a/this_version.md b/this_version.md index 91abdcb..648f0e9 100644 --- a/this_version.md +++ b/this_version.md @@ -1,5 +1,9 @@ # Changelog +v1.15.11: + +- Fix imported profiles not saving across reloads + v1.15.10: - Fix Chi not updating properly when the player's maximum amount of Chi points changes (e.g. via Ascension talent).