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- first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however.
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@ -1,3 +1,4 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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-- changed to inherit from the TargetInvuln bar since the only difference is the unit and the default placement
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-- helps keep changes in one place and we don't have to duplicate the Invuln spell tables and they don't have to be globals
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local PlayerInvuln = IceCore_CreateClass(TargetInvuln)
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