- first shot at localization of all configuration settings in IceHUD using AceLocale. note that all of these conversions were generated programmatically so it's possible that something went awry...very casual testing seemed okay, however.

This commit is contained in:
Parnic
2010-09-26 05:14:42 +00:00
parent 4bf79adda5
commit 08861ecfe7
65 changed files with 856 additions and 746 deletions

View File

@ -1,3 +1,4 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
-- needs to not be local so that we can inherit from it
TargetCC = IceCore_CreateClass(IceUnitBar)
@ -268,8 +269,8 @@ function TargetCC.prototype:GetOptions()
opts["alertParty"] = {
type = "toggle",
name = "Alert Party",
desc = "Broadcasts crowd control effects you apply to your target via the party chat channel",
name = L["Alert Party"],
desc = L["Broadcasts crowd control effects you apply to your target via the party chat channel"],
get = function()
return self.moduleSettings.alertParty
end,
@ -283,8 +284,8 @@ function TargetCC.prototype:GetOptions()
opts["onlyShowForMyDebuffs"] = {
type = 'toggle',
name = 'Only show for my debuffs',
desc = 'With this checked, the bar will only activate for your own CC spells and not those of others.',
name = L["Only show for my debuffs"],
desc = L["With this checked, the bar will only activate for your own CC spells and not those of others."],
width = 'double',
get = function()
return self.moduleSettings.onlyShowForMyDebuffs