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- fixed the elite (classification) icon for targets to respect the "lock all icons at 100% alpha" setting
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@ -801,7 +801,6 @@ function IceTargetHealth.prototype:Update(unit)
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self:SetTexLoc(self.barFrame.classIcon, self.moduleSettings.classIconOffset['x'], self.moduleSettings.classIconOffset['y'])
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self:SetTexLoc(self.barFrame.classIcon, self.moduleSettings.classIconOffset['x'], self.moduleSettings.classIconOffset['y'])
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self.barFrame.classIcon:Show()
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self.barFrame.classIcon:Show()
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self.barFrame.classIcon:SetAlpha(self.alpha == 0 and 0 or math.min(1, self.alpha + 0.2))
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local elite, rareelite, rare = self:GetEliteTextures()
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local elite, rareelite, rare = self:GetEliteTextures()
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if self.configMode or IceHUD.IceCore:IsInConfigMode() or classification == "worldboss" or classification == "elite" then
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if self.configMode or IceHUD.IceCore:IsInConfigMode() or classification == "worldboss" or classification == "elite" then
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@ -1030,6 +1029,9 @@ function IceTargetHealth.prototype:SetIconAlpha()
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if self.frame.PartyRoleIcon then
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if self.frame.PartyRoleIcon then
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self.frame.PartyRoleIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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self.frame.PartyRoleIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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end
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if self.barFrame.classIcon and self.moduleSettings.showClassificationIcon then
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self.barFrame.classIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha == 0 and 0 or math.min(1, self.alpha + 0.2))
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end
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end
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end
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