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https://github.com/parnic/ice-hud.git
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Hide IceHUD during Zereth Mortis puzzles
This commit is contained in:
55
IceCore.lua
55
IceCore.lua
@ -41,6 +41,26 @@ IceCore.TextDecorationStyle = {
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NoDecoration = L["No decoration"],
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}
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local ZM_MAP_ID = 1970
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IceCore.zmPuzzleIds = {
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--Fugueal Protolock
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366046,
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366108,
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359488,
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--Mezzonic Protolock
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366042,
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366106,
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351405,
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--Cantaric Protolock
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365840,
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366107,
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348792,
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}
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IceCore.zmPuzzleMap = {}
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for i=1, #IceCore.zmPuzzleIds do
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IceCore.zmPuzzleMap[IceCore.zmPuzzleIds[i]] = true
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end
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local SUNDER_SPELL_ID = 7386
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local LACERATE_SPELL_ID = 33745
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local MAELSTROM_SPELL_ID = 53817
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@ -259,6 +279,10 @@ function IceCore.prototype:Enable(userToggle)
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_OPEN")
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self.IceHUDFrame:RegisterEvent("BARBER_SHOP_CLOSE")
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end
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if C_Map then
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self.IceHUDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
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self.IceHUDFrame:RegisterEvent("ZONE_CHANGED")
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end
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self.IceHUDFrame:RegisterEvent("UNIT_AURA")
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self.IceHUDFrame:SetScript("OnEvent", function(self, event, ...)
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if (event == "PET_BATTLE_OPENING_START") then
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@ -286,6 +310,37 @@ function IceCore.prototype:Enable(userToggle)
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elseif (event == "UNIT_EXITED_VEHICLE") then
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self:UnregisterEvent("UNIT_EXITED_VEHICLE")
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self:Show()
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elseif (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED") then
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if C_Map then
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local bestMapID = C_Map.GetBestMapForUnit("player")
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if bestMapID == ZM_MAP_ID then
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self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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local puzzleStatus = IceHUD:HasBuffs("player", IceCore.zmPuzzleIds)
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for i=1, #puzzleStatus do
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if puzzleStatus[i] then
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self:Hide()
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end
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end
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else
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self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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end
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end
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elseif (event == "COMBAT_LOG_EVENT_UNFILTERED") then
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local _,subevent,_,_,_,_,_,_,destName,_,_,spellId = CombatLogGetCurrentEventInfo()
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if subevent == "SPELL_AURA_APPLIED" then
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if destName == UnitName("player") then
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if IceCore.zmPuzzleMap[spellId] then
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self:Hide()
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end
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end
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elseif subevent == "SPELL_AURA_REMOVED" then
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if destName == UnitName("player") then
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if IceCore.zmPuzzleMap[spellId] then
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self:Show()
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end
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end
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end
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end
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end)
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