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- now that Eclipse doesn't decay, use the appropriate alpha value regardless of whether or not the user has some power left over. it used to stay at the "in combat" setting until the bar was back at 0
- fixed a bug with "hidden" mode for inactive shards/runes where the unactivated runes would show up darkened when changing targets out of combat
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@ -127,7 +127,7 @@ function EclipseBar.prototype:UpdateShown()
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end
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function EclipseBar.prototype:UseTargetAlpha(scale)
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return UnitPower("player", SPELL_POWER_ECLIPSE) ~= 0
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return UnitPower("player", SPELL_POWER_ECLIPSE) ~= 0 and self.combat
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end
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function EclipseBar.prototype:UpdateEclipseBuffs()
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