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Add config setting to control showing anima-charged combo points
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@ -223,8 +223,29 @@ function ComboPoints.prototype:GetOptions()
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disabled = function()
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disabled = function()
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return not self.moduleSettings.enabled
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return not self.moduleSettings.enabled
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end,
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end,
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order = 35
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}
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}
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if IceHUD.WowVer >= 90000 then
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opts["bShowAnimaCharged"] = {
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type = 'toggle',
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width = 'double',
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name = L["Show Anima-charged points"],
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desc = L["Whether or not to color an anima-charged combo point a separate color. Set the KyrianAnimaComboPoint color to the color you would like it to be."],
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get = function()
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return self.moduleSettings.bShowAnimaCharged
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end,
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set = function(info, v)
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self.moduleSettings.bShowAnimaCharged = v
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self:UpdateChargedComboPoints()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 36
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}
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end
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return opts
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return opts
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end
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end
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@ -243,6 +264,7 @@ function ComboPoints.prototype:GetDefaultSettings()
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defaults["comboGap"] = 0
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defaults["comboGap"] = 0
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defaults["showAnticipation"] = true
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defaults["showAnticipation"] = true
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defaults["bShowWithNoTarget"] = true
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defaults["bShowWithNoTarget"] = true
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defaults["bShowAnimaCharged"] = true
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return defaults
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return defaults
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end
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end
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@ -420,7 +442,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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g = g - ((1 / maxComboPoints)*i)
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g = g - ((1 / maxComboPoints)*i)
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end
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end
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if i == self.chargedPowerPointIndex then
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if i == self.chargedPowerPointIndex and self.moduleSettings.bShowAnimaCharged then
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self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
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self.frame.graphical[i].texture:SetVertexColor(self:GetColor("KyrianAnimaComboPoint"))
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else
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else
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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