- added tons of divide-by-zero protection all over the place

- general cleanup of values passed to UpdateBar
This commit is contained in:
Parnic
2009-04-18 21:07:42 +00:00
parent f11192bfd1
commit 10af4566d6
16 changed files with 24 additions and 19 deletions

View File

@ -891,7 +891,7 @@ function PlayerHealth.prototype:Update(unit)
textColor = "Text"
end
self:UpdateBar(self.health/self.maxHealth, color)
self:UpdateBar(self.healthPercentage, color)
-- sadly, animation uses bar-local variables so we can't use the animation for 2 bar textures on the same bar element
if self.moduleSettings.showIncomingHeals and self.healFrame and self.healFrame.bar and incomingHealAmt then