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Allow players to cancel their buffs outside of combat
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@ -60,30 +60,31 @@ StaticPopupDialogs["ICEHUD_BUFF_DISMISS_UNAVAILABLE"] =
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hideOnEscape = 0,
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hideOnEscape = 0,
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}
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}
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local function OnBuffMouseUp(frame, button)
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-- playerinfo buffclick event handle
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if IceHUD.WowVer >= 40000 then
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function PlayerInfo.prototype:BuffClick(this,event)
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if button == "RightButton" then
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-- We want to catch the rightbutton click.
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StaticPopup_Show("ICEHUD_BUFF_DISMISS_UNAVAILABLE")
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-- We also need to check for combat lockdown. The api won't allow cancelling during combat lockdown.
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end
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if( event == "RightButton" ) and not InCombatLockdown() then
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else
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if this.type == "mh" then
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--[[ if( button == "RightButton" ) then
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CancelItemTempEnchantment(1)
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if buffs[i].type == "mh" then
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elseif this.type == "oh" then
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CancelItemTempEnchantment(1)
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CancelItemTempEnchantment(2)
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elseif buffs[i].type == "oh" then
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else
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CancelItemTempEnchantment(2)
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CancelUnitBuff(self.unit, this.id)
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else
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end
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CancelUnitBuff("player", i)
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end
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end]]
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end
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end
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end
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end
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function PlayerInfo.prototype:CreateIconFrames(parent, direction, buffs, type)
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function PlayerInfo.prototype:CreateIconFrames(parent, direction, buffs, type)
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local buffs = PlayerInfo.super.prototype.CreateIconFrames(self, parent, direction, buffs, type)
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local buffs = PlayerInfo.super.prototype.CreateIconFrames(self, parent, direction, buffs, type)
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if not self.MyOnClickBuffFunc then
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self.MyOnClickBuffFunc = function(this,event) self:BuffClick(this,event) end
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end
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for i = 1, IceCore.BuffLimit do
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for i = 1, IceCore.BuffLimit do
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if (self.moduleSettings.mouseBuff) then
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if (self.moduleSettings.mouseBuff) then
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buffs[i]:SetScript("OnMouseUp", OnBuffMouseUp)
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buffs[i]:SetScript("OnMouseUp", self.MyOnClickBuffFunc)
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else
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else
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buffs[i]:SetScript("OnMouseUp", nil)
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buffs[i]:SetScript("OnMouseUp", nil)
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end
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end
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