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Fixed SpellCastSucceeded signature and spell name for 8.0
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@ -519,9 +519,9 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, castGuid, spellId)
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end
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end
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function IceCastBar.prototype:SpellCastSucceeded(event, castGuid, spellId)
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function IceCastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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if (unit ~= self.unit) then return end
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
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--IceHUD:Debug("SpellCastSucceeded", unit, castGuid, spellId)
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-- never show on channeled (why on earth does this event even fire when channeling starts?)
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-- never show on channeled (why on earth does this event even fire when channeling starts?)
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if (self.action == IceCastBar.Actions.Channel) then
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if (self.action == IceCastBar.Actions.Channel) then
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@ -533,6 +533,8 @@ function IceCastBar.prototype:SpellCastSucceeded(event, castGuid, spellId)
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return
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return
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end
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end
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local spell = GetSpellInfo(spellId)
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-- show after normal successfull cast
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-- show after normal successfull cast
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if (self.action == IceCastBar.Actions.Cast) then
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if (self.action == IceCastBar.Actions.Cast) then
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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